Amy O'Toole describes her and her classmates' project, where they designed games and a puzzle for bees to observe how the bees problem solve. These students (who were 8 to 10 years old at the time of the project) designed the entire experiment, and they learned that through science, people of all ages can discover new things and learn through design and creation.
https://platform.breakoutedu.com/category/science
Breakout EDU is a physical game kit and platform where students work together to solve various puzzles using critical thinking and team collaboration to open a locked box.
An article that explores the growth of content-specific vocabulary in Science and Math through STEM and PBL activities.
Bicer, A., Boedeker, P., Capraro, R.M., & Capraro, M.M. (2015). The effects of STEM PBL on students’ mathematical and scientific vocabulary knowledge. International Journal of Contemporary Educational Research, 2(2), 69-75.
The Exploratorium in San Francisco has a Tinkering Studio that encourages young people to make things to learn, from light up tiaras to acid and base paint sets. Other museums are also incorporating tinkering and makerspaces into their activities.
The Alternative School of Math and Science helps students learn science by doing science. From making sedimentary layers of different kinds of rock to designing spaceships, the students are learning to be scientists through creation.
(This is a duplicate article from the STEM page.)