How do teachers assess creativity? Below are various resources to help teachers explore assessment within the Making to Learn model.
We Boost Teaching and Learning
by David V. Loertscher
This book provides numerous ways to assess the impact of library learning commons programs that push the commons into the center of teaching and learning in the school. The many recommended measures are grouped in three main categories: organizational measures, teaching unit measures, learner measures. The ebook is available from LMCSource.com.
Maker-Centered Learning: Empowering Young People to Shape Their Worlds
by E. Clapp, J. Ross, J. Ryan, S. Tishman
Maker-Centered Learning provides both a theoretical framework and practical resources for the educators, curriculum developers, librarians, administrators, and parents navigating this burgeoning field.
Invent to Learn: Making, Tinkering, and Engineering in the Classroom 2nd Edition
by Sylvia Libow Martinez and Gary Stager, Ph.D.
In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.
As we integrate maker education into the curriculum, we should determine whether it raises test scores, how it aligns with standards, and how we can assess making.
Common across making to learn projects is the process skill set that comes into invention, creation, and problem solving. One way to help the adults is to ask them to think through a number of traditional assessments, to reject those ideas not applicable, and then create new ones to take their place.
As the presenter's challenge goes, can a group of teachers design their own assessment?
Can students help?
Can assessments really be used to encourage the student to develop creativity rather than squash it?
Total immersion in STEM projects such as building robots are popular. What are their real benefits? Motivation? Worth the cost?
A stimulus to excel in STEM course work? A bridge from simple play or messing around to serious invention and creation?
Career choice? Soft skills such as perseverance, hard work, rising above failure, self image? Hope for previously ignored ethnic and disadvantaged kids and teens? Extension of learning beyond the school day? The challenge to rise above mediocrity toward excellence?
Edutopia
Hampton High's Disaster Mission Relief display math students role-playing air traffic controllers and pilots to assess their skills in a performance-based simulation.
by Bill Derry and Fran Kompar
PITCH Rubrics