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Habitats: Flower Cove, Pride Rocks, Volcano
Territorial: No
Diet: N/A
Nesting Season: Any
Nesting Grounds: Within territory
Solo/Pack creature (1 per pack)
Important Notes:
-AREA FOOD RESTORE: use when in a herbivore herd
-AREA WATER RESTORE: use when in a herbivore herd
-HEALING HUNTER: use after a battle
-Skittish, prefers to flee
-Can pack with other passive herbivores, but not fellow Citrulantus (pack can already be full unless at 8 max)
-Only abandons their nest if the threatening creature(s) got within reasonable distance
Description: Citrulantis are quiet creatures who try their best to keep a low profile. It is near impossible to sneak up on an individual as they use their tall build to keep watch for predators. These giraffe-like creatures have developed a pheromonal defense mechanism affecting the hypothalamus of nearby creatures, effectively creating the illusion of a satiated stomach. This functions to appease momentary packmates or ward off the predatory desires of carnivores.
Behavior: Poor temperament in Citrulantis, notably their skittish behavior, renders packing with their own species generally useless. With poor defenses, Citrulantis may look for protection with other, larger herbivore packs. In exchange, its own abilities are put forth for the sake of the survival of the pack. They are also observed acting as a lookout, often staying up through the night, keeping an eye on their adoptive pack’s surroundings. When not with a pack, individuals will conceal themselves in thick foliage with their heads sticking out, watching popular watering holes from afar. Should a predator come in sight they will duck down and move to a safer distance.
Nesting: Citrulantis will generally look for mates year-round, always seeing other individuals as possible partners. However, offspring are a rare occurrence, and the species overall experiences critically low population counts. Even upon nesting, adults may abandon the nest midway through development. While nesting, the parents will take turns: one guarding the nest itself, the other wandering the surrounding area searching for potential threats. Should a threat take the form of a predatory pack or large territorial carnivore the Citrulantis will promptly abandon its nest, likely not to return for another season if at all. Even if the pair do return, it is unlikely the nest will still be left intact.
Written by: AliAxolotl
Habitats: Volcano, Pride Rocks, Flower Cove, Forgotten Shores
Territorial: Mildly
Diet: Plants, Aquatic Plants
Nesting Season: Any
Nesting Grounds: Within territory
Pack creature (4 max, 1 Moemoea = 2 Dragonixsauria)
Important Notes:
- FORTIFY: Do not use until at least 1 minute has passed after battle (while recovering)
- Do not defend other players
- Run from carnivores (do not fight unless they outspeed you)
- Aggressive towards other herbivore packs
Description: With a downward angled head, Dragonixsauria function best when wading through shallow waters, using their duck-like bills to filter feed algae and seaweed off the basin floor. General grasses and fruits may be eaten with this same method, although far less preferable. Thick skin and scale plating confers Dragonixsauria a degree of resistance to damage, negating the threat value of smaller tier carnivores. Any offspring reared by the pack are kept sheltered within the center alongside elderly members.
Behavior: Dragonixsauria move in tightly organized herds, with assigned lookouts and leadership positions. At any given moment, one member actively scans the horizon for oncoming threats while the rest of the herd grazes. Duties ranging from nesting, to child rearing, to guard duty each occupy the time of an important individual in order to keep the pack existing smoothly. Dragonixsauria are diurnal and will partake in aggressive tactics if alternative herbivorous packs attempt to impede into their territory. In the face of carnivores, Dragonixsauria run automatically and only attack back when cornered.
Mixpacking: The only exception to said aggressive habits is mix-packing with Moemoea. Up to two Dragonixsauria may travel with a Moemoea, equally benefiting from the protection and opportunities to raise calves in peace. Juveniles and their Moemoea protector often bond together during food migrations.
Written by: lucidive
Habitats: Desert, Volcano, Forgotten Shores
Territorial: Mildly
Diet: Plants
Nesting Season: Summer, Drought
Nesting Grounds: Wherever water is most clean
Pack creature (5 Max)
Important Notes:
-DAZZLING FLASH: Used in self-defense only if alone
-HARDEN: Used in self-defense only if alone / freely whenever in fights with other Gloracus
-Fight for leader rank (the strongest) in Spring, losers leave herd
-Stand ground against danger (only fight back when the aggressor initiates, very defensive)
-Lone Gloracus must fight and beat a single member of herd before being allowed to join (replaces the member that loses against them if the pack is too full for them to join otherwise)
-Nest for the two seasons after Spring (Migrate to an area with clean water before doing so)
Description: Gloracus are tough creatures known for being notoriously stubborn. Herds tend to be mid-sized and well rounded; with a single leader who’s the strongest of the entire group, regardless of gender. They’re often only hunted by large creatures and skilled packs, as they make for quite dangerous prey that do not give up without a fight.
Behavior: Gloracus are strong, and they are made even stronger together. Herds tend to be extremely confident, and rather stand their ground than flee from danger. All herd members, aside from children, will work together to face down threats; though, they must be careful to not harm each other in the process. Herds have one leader, who’s considered the strongest of all members, being decided after a series of fights between those that want the position. Fights for leadership occur during the Spring, lasting throughout the entire season, with losers being exiled from the herd. Lone Gloracus, although much more vulnerable, tend to survive fairly well, but will seek to join a herd when they can. To join one however is not a simple task, as the loner must beat a single member of the herd they seek to join first; with which member they fight being decided by the herd’s leader. If they lose they’ll be viciously driven off, however, if by chance they do win, they’ll be allowed to join. If the herd they wish to join is already full they’ll simply replace the spot of whichever member they face off against, forcing the poor loser into exile like they had been if they manage to win.
Nesting: Nesting occurs for the two seasons after Spring, or if numbers have drastically fallen in a herd. If a herd’s leader is female they’ll more than likely not nest unless it is necessary, as it’s far easier for them to lead without the trouble children would bring them. Herds migrate to the area with the cleanest water around them, placing nests close together so they can be protected more easily. Female Gloracus have 1-2 children, and are extremely protective, bringing the younglings with them everywhere until they’ve grown into adults. If a herd grows too big then the leader will gather all members, deciding who will stay and who will go. Lastly, it should be noted herds have great dislike for one another, fights commonly happen between leaders; the losing one, and its herd, being forced to flee the area.
Written by: Gingerfox0212
Habitats: Tundra, Desert, Volcano
Territorial: Highly
Diet: Plants, Photovore Meat
Nesting Seasons: Spring, Summer, Mystic
Nesting Grounds: Tundra
Pair/Family creature (2 adults max)
Important Notes:
-FIRE BREATH: Use defensively at any time, use offensively only during Winter and Famine when hunting photovores
-Foals leave when they turn into an adult
Description: Valkurse are proud, nomadic horses that leave burnt grass and charred bones wherever they go. Roving in pairs led by a single stallion and his mate, these carnivorous horses are able to survive even the coldest of environments. Their body temperature burns hot enough to trigger mirages and sweltering heat when on the run, leaving warm patches that persist long after they have left the area. Long footpaths of melted snow and cloven hoofprints in Winter are a universal sign for any exploring creature to get out of dodge, for the angry Valkurse are surely close by.
Behavior: Typically very short tempered creatures, Valks can usually only withstand one or two other Valkurse by their side before it gets too much. Valkurses typically stray away from any type of annoying behaviors from any creatures. They are highly aggressive towards any that decide to push their buttons. Valkurses may even be seen killing other Valk foals if another family is seen too close. Valkurse usually only breathe fire in self-defense or as a threat display. They are deathly afraid of deep water and will only cross where rivers are most shallow, and by extension become incredibly agitated during rainfall, occasionally getting into loud squealing matches with each other.
Frigid Alliance: Valkurse greatly value resiliency over their greatest natural enemy, the cold. For this reason, Valkurse are bolder and will use their fire breath to hunt photovores during Winter and Famine, in hopes of driving panicking plants into the deathly cold water where they can more easily be picked off. Since this is a rare time for a Valk to hunt, they are known to stalk their prey even at the cost of sleep right before the colder seasons begin. Valkurse forego their paralyzing fear of water during these cold seasons, and instead weaponize it. Pairs also travel to the Tundra during Spring, Summer, or Mystic to nest when they are the most passive, choosing the coldest patch of land to build a nest. Between gathering food and patrolling for threats, they take turns breathing fire onto the nest; if their heat is strong enough, the egg will successfully hatch. Any number of foals stay with their parents until they exit the juvenile stages, where they will go off to either form their own families or live alone.
Written by: raveioli17 and Vooleri