Monday 6 July 2026, 2:00 pm to 5:30 pm
Iestyn Jowers, Open University <iestyn.jowers@open.ac.uk>
Chris Earl, Open University
George Stiny, MIT
Alex Haridis, PHarvard University
Deborah Benros, University of East London
Thomas Wortmann, University of Stuttgart
Sotirios Kotsopoulos, Technical University of Athens
In the paper “Artificial Intelligence” (https://doi.org/10.1068/b060353), published almost fifty years ago, James Gips, co-inventor (with George Stiny) of Shape Grammars, positioned art and design as subfields of artificial intelligence, alongside computer vision, natural-language understanding, mathematics, medicine, games and more. Shape grammars formalize visual design, building on shapes and rules, and are uniquely placed to take on questions about design. These range from conceptual enquiries into design generation, visual perception, evaluation and aesthetics as well as practical tools in computational design, CAD, visualization and making. Questions posed by Gips in the paper have been repeatedly asked by researchers over the decades, and are again being asked today in the context of the most recent AI revolution:
· What procedures can be used to create designs?
· What procedures can be used to understand and evaluate existing designs?
· How can these procedures be specified as algorithms?
The fundamental insights provided by shape grammars to these questions have pointed to very different ways of computing, machine learning and design as well as to AI more generally.
Through short presentations and open discussion, the workshop aims to explore how shape grammar theory, methods and tools applied to design can provide insight and guidance for AI approaches to these tasks and AI more widely. The workshop welcomes open and speculative inputs from multiple disciplines including AI, Design, Computing, Architecture and Aesthetics.
Themes for presentations and discussion include (but not confined to these):
1) Generative design: rules and schemas - from shape to AI
2) Visual perception: seeing and describing as a core AI capability
3) Evaluation: design assessment in predefined and determinate categories vs emergent properties
4) Aesthetics: value judgments in design and AI
5) Computational design: implications of ambiguity e.g. in shape matching techniques, for AI computation
6) Computer Aided Design (CAD): mining CAD descriptions for generating new designs
7) Visualization: languages of shapes for AI
8) Making: material transformations beyond visualisation
Workshop format
Introduction: 15 minutes
10 min presentations followed by 10 min discussion focused on presentation: 1-2 hours
Group discussion focused on workshop goals: 1-2 hours
Wrap up: 15 minutes
Email workshop submissions as a pdf file to the Conference Chairs (thanos@gatech.edu,iestyn.jowers@open.ac.uk) with the subject DCC'26 Workshop 1.
All attendees at the workshop need to register either as an addition to the DCC'26 conference registration at a cost of €25 + VAT, or if not registered for the conference at a cost of €50 + VAT. Please go the DCC'26 Registration page to add this workshop to your registration.