Dixon, D. H. (2025, November 7). Assessing videogames for CALL classrooms: Assessing videogames for CALL classrooms: Empirical insight using corpus linguistics tools and methods. CATESOL, https://mms.catesol.org/Calendar/moreinfo.php?eventid=58577
Kubek, M. & Dixon, D. H. (2025, October 22). The Boon and Bane of GenAI in the University Classroom: Reflections and Directions from the GSU Teaching Community. CETLOE, Georgia State University. https://cetloe.gsu.edu/
Dixon, D. H. & Kubek, M. (2025, October 15). Generative Artificial Intelligence in Higher Education: An Introduction and Open Conversation. College of Arts and Sciences, Georgia State University. https://cas.gsu.edu/
Dixon, D. H. (2025, September 11). Compiling a Representative Corpus: Insight from the Single Player Offline Game Corpus (SPOC). Oxford College of Emory University, Oxford, GA. https://oxford.emory.edu/
Dixon, D. H. (2025, June 20). Developing task-based generative AI agents for L2 learning: The effects of prompt engineering on the linguistics complexity of agents. Korea Association of Multimedia-Assisted Language Learning (KAMALL). https://www.kamall.or.kr/
Dixon, D. H. (2025, April 22). Task-Based GenAI for Supporting Recently Immigrated English Learners: Effects on Learner Linguistic Complexity. The Harvard Graduate School of Education. https://www.gse.harvard.edu/
Dixon, D. H. (2024, March 6). Computer Assisted Language Learning: L2 Learning with Digital Games. Invited talk at Montclair State University Department of Linguistics. https://www.montclair.edu/linguistics/
Dixon, D. H. (2023, October 12). Second Language Acquisition and Technology. Invited talk at Winona State University Applied Linguistics Program. https://www2.winona.edu/english/applied-linguistics.asp
Dixon, D. H. (2023, April 13). Digital games and second language learning. Invited talk at the University of Utah, Department of Writing and Rhetoric Studies. https://writing.utah.edu/
Dixon, D. H. (2023, April 4). Drawing on digital game designs and mechanics to develop innovative educational technology for second language learning. Invited talk at New York State Teachers of English to Speakers of Other Languages (NYS TESOL). https://nystesol.org/
Dixon, D. H. (2022, December 7). Exploring the Linguistic Environments of Digital Games using Corpus Linguistics Tools and Methods. Invited talk at Northern Arizona University, Flagstaff, AZ.
Dixon, D. H. (2022, November 15). Language and Computers: The Power of Python for Research and Teaching in Applied Linguistics. Invited talk for the Linguistics Society at Georgia State University, Atlanta, GA.
Dixon, D. H. & Dixon, T. (2022, April). L2 learning and research in the digital wilds. Invited talk for the Computer-Assisted Language Learning (CALL) Club at Arizona State University, Tempe, AZ. https://youtu.be/W_vwCJGskOA
Kim, Y., Dixon, D. H., & Cathey, R. (2025, September 26-28). Does the linguistic complexity of GenAI agents' output impact students' performance across different task types? [Paper presentation]. Second Language Research Forum (SLRF) 2025, Northern Arizona University, Flagstaff, AZ. https://drive.google.com/file/d/1tOZDknWpXMEuRWNF5l_iJ8W1Hiw_KBRf/view
Dixon, D. H., Kim, YJ., Kim, YM., Cathey, R., & Soussumi, G. (2025, May 27-31). The development of ‘ReaL2Chat’, a GenAI TBLT chatbot platform: Prompt engineering for tasks designed with communicative goals and effects on learning outcomes [Paper presentation]. Computer Assisted Language Instruction Consortium (CALICO), San Diego, CA. https://calico.org/calico-2025/
Kim, YJ., Dixon, D. H., Kim, YM, & Cathey, R. (2025, April 2–4). Task Performance with Generative AI as an Interlocutor: Task Complexity, Task Type, and Student Perceptions [Paper presentation]. The Task-Based Language Teaching (TBLT) Conference (TBLT 2025). The University, of Groningen, the Netherlands. https://www.rug.nl/research/clcg/research/nld2017/tblt2025/?lang=en
Dixon, D. H., Kim, YJ., Kim, YM., & Cathey, R. (2025, March 22–25). Effects of a customized GenAI platform on the writing development of recently immigrated English learners [Paper presentation]. American Association for Applied Linguistics (AAAL 2025). Denver, CO. https://www.aaal.org/events/aaal-2025-conference---denver-colorado
Chen, C., Zheng, Y., & Dixon, D.H. (2025, March 22–25). The effects of integrating Generative AI prompt engineering on L2 writing quality and learner perceptions. [Paper presentation]. American Association for Applied Linguistics (AAAL 2025). Denver, CO. https://www.aaal.org/events/aaal-2025-conference---denver-colorado
Jordan, J., Dixon, D. H., & Kim, YM. (2025, March 22–25). Defining “rhetoric” in second language writing contexts: A corpus-based approach. American Association for Applied Linguistics (AAAL 2025). Denver, CO. https://www.aaal.org/events/aaal-2025-conference---denver-colorado
Cox, A., Dixon, D. H., & Dixon, T. (2025, March 22–25). Introducing a vocabulary list tool accounting for frequency and dispersion. [Paper presentation]. American Association for Applied Linguistics (AAAL 2025). Denver, CO. https://www.aaal.org/events/aaal-2025-conference---denver-colorado
Dixon, D. H. (2024, September 13–15) Empirical Investigations of Language Use and Variation in Digital Game Registers and a Call for Future Research [Paper presentation]. The American Association for Corpus Linguistics Conference (AACL 2024). The University of Oregon, Eugene, OR. https://sites.google.com/view/aacl-2024/
Dixon, T., Dixon, D. H., & Brown, S. (2024, September 13–15). Introducing the Historical Academic Writing Corpus [Paper presentation]. The American Association for Corpus Linguistics Conference (AACL 2024). The University of Oregon, Eugene, OR. https://sites.google.com/view/aacl-2024/
Dixon, D. H., Kim, YJ., Kim, YM., & Cathey, R. (2024, May 23). Generative AI for Supporting Recently Immigrated English Learners’ L2 Lexical Development: Linguistic Alignment, Lexical Complexity, and Learner Perceptions [Paper presentation]. Computer Assisted Language Instruction Consortium (CALICO), Pittsburgh, PA. https://calico.org/conference-2024/
Dixon, D. H., Dixon, T., Christison, M., & Palmer, A. (2024, May 25). The Design and Development of Introduction to Research Methods App (IRMA): Educational Technology for Supporting New Researchers in Applied Linguistics [Technology showcase]. Computer Assisted Language Instruction Consortium (CALICO), Pittsburgh, PA. https://calico.org/conference-2024/
Poole, F., York, J., Kappes, J., & Dixon, D. H. (2024, May 24). Games for Language Learning: Connecting Industry, Research, and Practice [Panel discussion]. Computer Assisted Language Instruction Consortium (CALICO), Pittsburgh, PA. https://calico.org/conference-2024/
Jordan, J. & Dixon, D. H. (2023, October 26–28). Defining "rhetoric" in second language writing: A corpus-based approach [Paper presentation]. The Symposium on Second Language Writing (SSLW), Arizona State University, Tempe, Arizona. https://pmatsuda.net/sslw/
Dixon, D. H. (2023, June 10). Measuring the Transferability of Discourse from Open-World Role-Playing Games to Real-World Contexts Through an Additive Multidimensional Analysis [Paper presentation]. Computer Assisted Language Instruction Consortium (CALICO), University of Minneapolis, Minnesota, https://calico.org/conference-2023.
Dixon, D. H. (2023, March 18–21). The language in digital games: Register variation in virtual and real-world contexts [Paper presentation]. American Association for Applied Linguistics (AAAL), Portland, OR. https://www.aaal.org/events/aaal-2023-conference---portland-oregon
Taguchi, N., Dixon, D. H., Qin, Y., & Cheng, Y. (2022, September 12–14). Digital game-based pedagogic tasks for learning request-making: Effects of proficiency and motivation on learning outcomes [Paper presentation]. Pragmatics & Language Learning. https://nflrc.hawaii.edu/events/view/pll2022/
Dixon, D. H. (2022, May 31–June 4). A methodological framework for analyzing the language in digital games [Paper presentation]. Computer Assisted Language Instruction Consortium (CALICO), Seattle, WA. https://calico.org/calico-conference-2022/
Taguchi, N. & Dixon, D.H. (2022, May 31–June 4). A Comparison of the effectiveness of feedback game mechanics for learning request-making in English [Paper presentation]. Computer Assisted Language Instruction Consortium (CALICO), Seattle, WA. https://calico.org/calico-conference-2022/
Dixon, D. H. & Dixon, T. (2022, March 22–25). Second language gains through digital game-based language learning: A meta-analysis [Paper presentation]. TESOL International Convention, Pittsburgh, PA. https://www.tesol.org/convention-2022
Palmer, A., Christison, M., Dixon, D. H., & Dixon T. (2022, March 19–22). Toward more equity in research methodology training: Educating beginning researchers using digital applications [Paper presentation]. American Association for Applied Linguistics (AAAL), Pittsburgh, PA. https://www.aaal.org/events/2022-aaal-conference
Dixon, T., Christison, M., Dixon, D. H., & Palmer, A. (2021, November 19–21). A meta-analysis of hybrid language instruction and call for future research [Paper presentation]. ACTFL Virtual Convention. Recorded video link: https://youtu.be/IkmIs-F0fFw
Dixon, D. H. (2021, October). A Methodological Framework for Analyzing the Language in Digital Games [Paper presentation]. AZCALL, Arizona State University, Tempe, AZ. Recorded video link: https://youtu.be/5NabEW1kB2A
Palmer, A., Dixon, D. H., Christison, M., & Dixon, T. (2021, August 15–21). Using digital technology to educate language teachers about the design, development, and use of research in applied linguistic [Focused multimodal presentation]. International Association of Applied Linguistics (AILA), Groningen, the Netherlands.
Dixon, D. H., Dixon, T., & Jordan, E. (2020, October 23–25). Language gains in commercial digital game-based language learning: A meta-analysis [Paper presentation]. Second Language Research Forum (SLRF). Vanderbilt University. https://my.vanderbilt.edu/slrf2020/
Palmer, A., Dixon, D. H., Christison, M., & Dixon, T. (2020). Justifying the Design and Use of Research in Applied Linguistics. American Association of Applied Linguistics (AAAL), Denver, CO. (Conference canceled).
Dixon, D. H. (2020, February 29). The structural and functional characteristics of formulaic language in digital games [Paper presentation]. Northern Arizona University Peaks Interdisciplinary Conference, Flagstaff, AZ.
Palmer, A., Dixon, D. H., Christison, M., & Dixon, T. (2019, November). Justifying the design, development, and use of research in applied linguistics. Paper presented at Linguistics Colloquium at the University of Utah, Salt Lake City, UT
Dixon, D. H. (2019, October). The effect of game mechanics on linguistic environments in virtual worlds [Paper presentation]. AZCALL. Arizona State University, Tempe, AZ. https://sites.google.com/view/azcallconference/home
Dixon, D. H. (2019, March 30). The authenticity of the language in videogames compared to the real-world [Paper presentation]. Inaugural Southwest Florida TESOL. March 30, 2019. Florida Gulf Coast University.
Dixon, D. H. (2019, March 9). Game mechanics and the linguistic environments within [Paper presentation]. Northern Arizona University Peaks Interdisciplinary Conference, Flagstaff, AZ.
Palmer, A., Christison, M., & Dixon, D. H. (2018, July 2–6). Discovery learning and the contribution of software to teaching language test design and development [Roundtable presentation]. Language Testing Research Colloquium (LTRC), Auckland, New Zealand.
Palmer A. & Dixon, D. H. (2017, June 2) Test-ifize: Software for assessment design and instruction. Fundamental Considerations in Language Testing: An International Conference in Honor of Lyle F. Bachman, Salt Lake Community College, Salt Lake City, Utah.
Palmer A., & Dixon. D.H. (2016, June 22). Test-ifize: Software for assessment design and instruction [Software demonstration]. Language Testing Research Colloquium (LTRC), Palermo, Italy.
Rose, P. & Dixon, D. H. (2015, March 6). Mobile devices in the classroom: From distraction to creative thinking. A presentation at Korea Council of Overseas Schools, Incheon, South Korea.
Palmer, A., Bachman, L., & Dixon, D. H. (2014, June 2–7). Using an Assessment Use Argument to develop language tests and justify their use [Workshop]. Language Testing Research Colloquium (LTRC), Amsterdam, Netherlands.