Applied Linguistics -- Computer Assisted Language Learning (CALL) -- Corpus Linguistics Tools and Methods
Discourse in Digital Games & Game-Based Learning -- Educational Technology
Generative AI & Natural Language Processing -- Research Methods
Language, Cognition, and Learning Lab, Department of Applied Linguistics & ESL
Taguchi, N., Dixon, D. H., Qin, Y., & Cheng, Y. (2025). Pedagogic tasks in digital games: Effects of feedback conditions and individual characteristics on learning request-making. Language Teaching Research, 29(5), 2177–2203. https://doi.org/10.1177/13621688221110871
Cox, A., Dixon, D. H., & Dixon, T. (2025). Vocabulary List Generator: A digital tool to generate frequency-based word lists adjusted for dispersion. Research Methods in Applied Linguistics 4(1). https://doi.org/10.1016/j.rmal.2025.100180
Dixon, D. H. (2024). Measuring the linguistic similarity of discourse from open-world role-playing games to the real world through an additive multidimensional analysis. Register Studies, 6(1), 1–30. https://doi.org/10.1075/rs.23001.dix
Dixon, D. H. (2024). Introducing the Single Player Offline Game Corpus (SPOC): A corpus of seven registers from digital role-playing games. Corpora, 19(1), 107-122. https://doi.org/10.3366/cor.2024.0300
Dixon, T. & Dixon, D. H. (2024). A simple methodology for identifying speech act tendencies: A case study of e-mail refusals. Applied Pragmatics, 6(1), 60–85. https://doi.org/10.1075/ap.21011.dix
Taguchi, N. & Dixon, D. H. (2023). Game-Informed Approach to Teaching Request-Making in English: A Comparison of Feedback Mechanics. CALICO Journal, 40(2), 153–177. https://doi.org/10.1558/cj.21176
Dixon, D. H. (2022). The Linguistic Environments of Digital Games: A Discriminant Analysis of Language Use in Game Mechanics. CALICO Journal, 39(2), 150–171. https://doi.org/10.1558/cj.20860
Dixon, D. H., Dixon, T., & Jordan, E. (2022). Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis. Language Learning & Technology, 26(1), 1–25. http://hdl.handle.net/10125/73464
Dixon, T., Christison, M., Dixon, D. H., & Palmer, A. (2021). A meta-analysis of hybrid language instruction and call for future research. The Modern Language Journal, 105(4), 792–809. https://doi.org/10.1111/modl.12732
Dixon, D. H. & Zheng, Y. (2025). Artificial intelligence (AI) and digital game-based language learning and teaching (DGBLLT). In L. McCallum and D. Tafozoli (Eds.) The Palgrave Encyclopedia of Computer-Assisted Language Learning. Palgrave. https://doi.org/10.1007/978-3-031-51447-0_106-1
Dixon, D. H. & Vegel, A. (2025). Game mechanics and design features for digital game-based language learning and teaching (DGBLLT). In L. McCallum and D. Tafozoli (Eds.) The Palgrave Encyclopedia of Computer-Assisted Language Learning. Palgrave. https://doi.org/10.1007/978-3-031-51447-0_121-1
Dixon, D. H. (2023). A methodological framework for analyzing the language in digital games. In M. Peterson & N. Jabbari (Eds.), Digital Games in Language Learning: Case Studies and Applications (pp. 52–73). Routledge. https://doi.org/10.4324/9781003240075-4
Dixon, T. & Dixon, D. H. (2022). Tell me what your collocates are and I will tell you who you are. In V. Viana (Ed.) Teaching English with Corpora: A Resource Book. Routledge. https://www.taylorfrancis.com/chapters/edit/10.4324/b22833-26/tell-collocates-tell-t%C3%BClay-dixon-daniel-dixon
Isbell, D. R., Dixon, D. H., & Plonsky, L. (2022). Research methods at the intersection of technology and SLA: Advances and challenges. In N. Ziegler, & M. González-Lloret (Eds.), Handbook of SLA and technology (pp. 65–79). Routledge. https://doi.org/10.4324/9781351117586-7
Dixon, D. H. & Christison, M. (2021). L2 gamers' use of learning and communication strategies in massively multiplayer online games (MMOs): An analysis of L2 interaction in virtual online environments. In Kelch, K. B., Byun, P., Safavi, S., & Cervantes, S. (Eds.), CALL Theory Applications for Online TESOL Education (pp. 296–321). IGI Global. https://doi.org/10.4018/978-1-7998-6609-1.ch013
Dixon, D. H., & Christison, M. (2018). The usefulness of massive multiplayer online role playing games (MMORPGs) as tools for promoting second language acquisition. In Perren, J., Kelch, K. B., Byun, J., Cervantes, S., & Safavi, S. (Eds.), Applications of CALL Theory in ESL and EFL Environments (pp. 244–268). IGI Global. https://doi.org/10.4018/978-1-5225-2933-0.ch014
Dixon, D. H. (2018). The use of technology in teaching pronunciation. In M. Christison & C. Broady (Eds.) Teaching Speaking and Pronunciation (Volume 3) The TESOL Encyclopedia of English Language Teaching. John Wiley & Sons. https://doi.org/10.1002/9781118784235.eelt0692
Dixon, D. H. (2022). The language in digital games: Register variation in virtual and real-world contexts. [Doctoral dissertation, Northern Arizona University]. ProQuest. Available from https://www.proquest.com/docview/2703973035/A13FCC138E6A4861PQ/1
Dixon, D. H. (2014). Leveling up language proficiency through massive multiplayer online role playing games [Master's Thesis]. The University of Utah. Available from https://collections.lib.utah.edu/details?id=197229
World Languages 360 AI Grants (2025-2026): ReaL2Chat, Engineering GenAI to Empower Recently Immigrated English Learners with Meaningful and Engaging Language Practice for Higher Education and Career Readiness (with YouJin Kim). https://worldlanguages360.org/2025/05/14/announcing-the-recipients-of-our-2025-grants/
The Cambridge English Funded Research Programme (FRP) (2024-2025): Generative AI for Supporting Recently Immigrated English Learners’ L2 Development through Alignment: The Role of Task Input Complexity and Interaction Modalities (with YouJin Kim, Robin Cathey). https://support.cambridgeenglish.org/hc/en-gb/sections/115000201906-Cambridge-English-Funded-Research-Programme
Program in Research on the Challenges of Acquiring Language & Literacy, Seed Grant (2024-2025): Generative AI for Supporting Recently Immigrated English Learners’ Language Development through Alignment: The Role of Input Complexity and Learner Proficiency (with YouJin Kim, Robin Cathey). https://researchlanglit.gsu.edu/
Northern Arizona University Presidential Fellowship (2018 - 2022)
Fulbright English Teaching Assistantship (2014): Universidade Federal de Mato Grosso, Cuiabá, Brazil (2014). https://us.fulbrightonline.org/countries/western-hemisphere/brazil/1628
Second Language Teaching and Research Grant (2013): University of Utah