Drow Noble– Ranger 4, Sorcerer 6 (favored) Alignment: CE Description: 6’0, 150# (base), white hair, white eyes
Str 12 [+1] Dex 20 [+5] Con 12* [+1] Int 14 [+2] Wis 12 [+1] Cha 19 [+4] INIT +5
* Belt of Mighty Constitution +2
Fort +7 (Base +5, Con +1, CR1 +2) Ref +12* (Base +4, Dex +4, CR1 +2) Will +8 (Base +5, Wis +1,CR1 2) ,
+2 vs Enchantment , +2 vs. Poison
1 Cloak of Resistance + 2
Spell Resistance 21
Immune: Sleep, Resist Fire 5, Weakness Light Blindness (see drow slave goggles)
Hit Points 75
Languages: Common, Elven, Undercommon, Draconic_____________________________________________________________________________
AC 23 touch 18 flat-footed 17 fighting defensively 25 total defense 28
(Base +10, Dex +5, “Shadow, Twilight Studded Leather +1" +4, Ring of Protection+2, Amulet of Natural Armor +1, Dodge) ____________________________________________________________________________
Base Attack +7/+2 CMB +8 (Base +8, Str +1) CMD 23 Speed 30’
Bane (Human) Longbow +1 +13/+8 (1d8+1) or +17/+12 (1d8+2d6+5 vs. Humans)
Bonuses: +1 to attack/dmg within 30', +2 attack/dmg vs. Humans
+3 to damage on CRITICAL HITS
2d6 with arrows when under the effect of Gravity Bow
Silver Dagger +1 +8/+3 (1d4+2) ______________________________________________________________________________________________
Spells (spell failure 10%) - Infernal Bloodline (+2 to DC of Charm school) – Caster Level 8th
0 (6): Acid Splash, Daze (DC 18), Ghost Sound (DC 14), Mage Hand, Message, Touch of Fatigue (DC 14)
1st (8): Charm Person (DC 19), Color Spray (DC 15), Protection from Good, Vanish (invisible for 5 rds. or until attacks)
1st (1): Negate Aroma (last 4 hours, creatures can’t track target by scent) - Ranger Spell
2nd (6): Hideous Laughter (DC 20) , Scorching Ray (ranged touch +12,4d6), Touch of Idiocy (DC 20)
3rd (4): Suggestion (DC 21)
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Spell-like Abilities
Constant—detect magic
At will—dancing lights, deeper darkness, faerie fire, feather fall, levitate
1/day—divine favor (+2 to atk/dmg for 1 min), dispel magic, suggestion (DC 14)
7/day – Corrupting Touch (Sp): Cause creatures to be shaken as a melee touch for 3 rounds (1/2 sorcerer level). Creatures shaken by this ability radiate an aura of evil as if they were evil outsiders. Multiple touches do not stack, but add to the duration.
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Feats Boon Companion, Dodge, Endurance(B), Eschew Materials(B), Point Blank Shot (B), Greater Spell Focus (Enchantment), Precise Shot, Spell Focus (Enchantment)
Traits Magical Knack (Treat caster level as +2), Killer (On a crit, add the weapons multiplier to the damage)
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Skills Acrobatics +9, Bluff +13, K(Arcane) +10, K(Dungeon) +9, K(Nature)+9, Spellcraft +10,
Stealth +23, Survival +9, Use Magic Device +17
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Hat of Disguise, Belt of Mighty Constitution +2, Cloak of Resistance + 2, Amulet of Natural Armor +1
Arrow of Slaying +1 (Human): Against a human, DC 20 Fort save or take 50 damage.
Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save.
Drow Slave Goggles These goggles have a dark cloudy glass-like (dark-glass) substance in them that dissolve away with time (5 uses, 1/day long). The glasses provide darkvision 60' and also negate a creatures light-blindness penalty.
Shadow, Twilight Studded Leather +1 armor bonus +3, light armor, +6 max Dex, armor check penalty 0, 10% arcane spell failure
Potions/Oils Cure Moderate, Neutralize Poison
Scrolls Arrow Eruption, Invisibility, Dimension Door, Gravity Bow (increases arrow damage from 1d8 to 2d6), Lesser Restoration [x3]
Wands Charm Animal [5], Cure Light Wounds [10]
Use Magic Device
Activate blindly 25, Decipher a written spell 25 + spell level, Use a scroll 20 + caster level, Use a wand 20, Emulate a class feature 20, Emulate an ability score D20+4 or D20+8 for scrolls, Emulate a race 25, Emulate an alignment 30
HD 5d8+15 (40hp)
Size Large; Speed 20 ft., climb 20 ft., swim 20 ft.;
AC 17 (-1 Size, +3 Dex,+5 natural armor)
BAB +3; CMB +9 (+13 to start/maintain a grapple); CMD 22
Attack bite (1d6+7 plus grab -- up to medium creature);
Str 25, Dex 16, Con 17, Int 1, Wis 12, Cha 2;
Special Attacks constrict 1d6+7, grab; Special Qualities scent.
Feats
Evasion (no damage on a REF save, if the save allows 1/2 damage)
Dodge, Blind-Flight, Improved Natural