The use of a group allows to create a table of text or float value, it also allows to use a single reference to manage the whole, the goal of this module is to be the closest to the basic one of the engine and it allows to create and use all the functions of the simple module and even more.
Unreal engine Debug value group
Cy RealTime Debug Value Group Value
The use of the group is more simplified compared to the simple module, as for the use of the simple module several functions are available to create and configure the module.
Make group is mandatory for the proper functioning of the group, it contains some basic elements like the position and size ( that you can change later), the group name and an option to display a line between change under value .
It is an equivalent to "TextMap" for the simple module, you can define the columns ( name and spacing)
In float mode you can no longer manually define the columns but several mapping options are available in "Float Value Mod"
As for the simple module you can add a bar to each line with a common range and smooth value.
A new option is available with the group, you can make sure that the values are organized from the largest to the smallest.
Allows you to simply add a line ( or value) to your table, beware of the order in which you perform the functions because it is impossible to reorganize the lines after.
Allows you to simply delete a line ( value) with its name.
Allows you to delete several lines ( value) at once.
Deletes all rows from the table
In case you use the text mod ( which is by default) you must use this function to send the value to the group by defining the name of the line ( value) and the column on which you put your value.
If you use the float mod, you must use this function with just the name of the line ( value) and then the float value.