The local light shaft is a volume shadow simulation based only on the Depth buffer.
LightShaft_Step : is an integer value that corresponds to the number of samples used to make the blur
LightShaft_BlurDistance : is the total offset of the radial blur
LightShaft_DrawDistance : is a control value that allows to stop the lightshaft on surfaces that exceed a certain distance, to increase in the case of a planet, and to set correctly in the case of a closed environment
LightShaft_ScreenMaskRadius : the lightshaft has a mask to avoid the cut in the edges of the billboard plane, this value is the radius, 0 to 0.5
LightShaft_ScreenMaskDensity : this value is the density of the circular mask
LightShaft_Tint : is the color of the light shaft
LightShaft_Power : allows to change by an exponent the gradient
LightShaft_Boost : allows to change the final intensity