The lens reflection is a reflection that occurs when the light source arrives from the side on the lens, with a chromatic effect.
The adjustments are oriented to give a crown or a double spherical effect.
LensRelfection_UV_Distortion_Density : the lens reflection is based on a uv distortion to make the effect correct in spherical style, this value is the density value of the circle.
LensReflection_UV_Distortion_Radius : this value is the size of the circle that is used for distortion
LensReflection_UV_Distortion_Intensity : allows to intensify the distortion value
LensReflection_UVSize : value that allows to enlarge or reduce the size of the uv by the center
LensReflection_ScreenMaskCenterIntensity : the lens relfection includes a dynamic mask in relation to where the flare is on the screen, the idea is to make it active only when the flare is on the side.
LensReflection_ScreenMaskExternalIntensity : is the multiplication value when the flare is at the external value of the dynamic mask.
LensReflection_ScreenMask_DistanceMin : is the minimum distance between the flare location on the screen and the center of the screen, if the distance is = or less, the minimum value of the screenmask will be applied.
LensReflection_ScreenMask_DistanceMax : is the maximum distance for applying the mask multiplication value
LensReflection_Density : is the density value of the radial gradient exposent that will be used to display the relfet .
LensReflection_Radius : is the size value of the radial gradient exponent which is used to display the effect.
LensReflection_ChromaOffset : allows the chromatic deviation.
LensReflection_TextureMask : is a texture that will be applied with the radial gradient exposent, based on the total size of the lens flare.
LensReflection_TextureMaskBoost : is a texture intensity multiplier
LensReflection_Boost : is the final intensity boost of the effect.