The Flare kernel is the texture displayed in the center of the screen, you can apply a color or an automatic rotation depending on the location of the flare on the screen, this allows to add a little movement.
You can also adjust the size, color, and boost its visibility.
You have the possibility to use two flares at the same time with their independent parameters.
You must use a transparent texture ideally with a resolution between 1024 and 2048, do not forget to set correctly the mipmap and compression and use a square texture in power of tow.
Here are some examples of flares that were originally created for the convolution bloom.
MultiFlare_Texture_1 : Is the texture that will be displayed in the center of the image
Flare_1_Size : Adjustment parameter of the apparent size
Flare_1_Boost : Allows to increase the brightness of kernel .
Flare_1_RotateScale : Allows to apply a rotation according to its location on the screen.
Flaire_Tint : Allows to adjust the color multiply with the texture.
Flare_Boost : Allows to increase the brightness of kernel 1 and 2 .
The diffuse flare is a simple circular gradient that is added to the basic flare to add light diffusion more simply than using textures.
The flare Intensity by screen pos allows you to change the brightness in relation to the placement of flare in relation to the center of the screen, this allows you to make a glare effect when the flare is in the center.