Setting up
Setting up
Cy Advanced Spring Arm is a new class from the "scene component actor" class, it doesn't use the basic spring arm class, but it has the same function, you won't be able to visualize the tracing in the blueprint editor.
To work you must place the camera in child of the scene component "Cy_AdvancedSpringArm_Component", you can place other component between, the important thing is that it is in child.
You must also place it in a pawn type actor to use the 'control rotation pawn', but you can also use any type of actor as long as you set yourself the location and rotation of it.