Process FOV/Pannini Projection
Process FOV/Pannini Projection
The system allows to process directly the FOV and the pannini projection in relation to the length between the camera and the player, this allows to keep a good visibility of the environment even in very close places.
An option also allows you to hide the player in case the camera starts to go through.
You can use the event dispatcher to return the fov and panini values with auto-run disabled in the code, this allows you to make your own code for driving these parameters.