Project results

IPG will coordinate three activities for Project Result 1 to be released in open source as an e-book that will examine the state of the art of what we are calling “Creativity, Innovation & STEAM in the HEI classroom and in the cloud”. This title is meant to include any activity that might be happening online and which we suspect will contribute richly to the project, including innovation and collaborations being implemented during the present Coronavirus pandemic. The state of the art for creative, divergent, and designerly thinking in HEI remains to be clearly defined.
PR2 will develop an e-handbook focused on challenge profiling and including methods and tools to collect and assess innovation issues. It aims to determine how challenges from different stakeholders (eg, local authorities, city regions, government, business, industry and policy influencers) can be identified, codified and used by academics to support the student experience. It will lead to an increased understanding of how a meaningful pipeline of knowledge is created which can then be tackled through innovation-focused methods within learning and teaching.In response to this STU proposes a work package which focuses on how universities can determine what subjects/ topics they should set for innovation activities in the classroom or online.
The work package will include quantitative and qualitative research. The research will be based on in-depth interviews with the target groups and electronic surveys.

The analysis of study programmes within selected departments/areas of study includes innovative learning and teaching methods (like design thinking, critical and creativethinking, project based learning, research based learning, STEAM, and long distance learning as well as cooperation with the city and other external institutions stakeholders). Analysis of the documentation, description of the existing situation will be focused on how universities currently support external stakeholders, the city, and other institutions to understand their challenges and how the innovation generated through external cooperation can be aligned to support student teaching & learningand how that can in turn support the external stakeholder.
PR4 is the next step in the project flow - the evaluation of the implementation process of PR3, which will answer a need to gather and review practical ways of making the teaching and learning processes more innovative as well as enhancing their impact on different stakeholders. PR3 focuses on the recommendations of creative teaching methods, like STEAM, which can lead to more tangible benefits, such as: techniques for collaborating across different disciplines; the ability to consider varied perspectives; and the identification of points of common ground. These recommendations will be innovative in themselves and their implementation could cause a significant impact.
PR5 will make the results of the project available to public and create global visibility of the project. Publishing partial project will provide valuable feedback, which will direct further research in the field. PR5 is aimed at fulfilling one of the elementary needs in academia, that is creation and publishing of the results of scientific work.