(dont mind the doodles)
I started by sketching the scenes I was planning to include. They changed around a bit (see new storyboard below), but the general idea is the same.
Board 1 and 2: The hero ball jumps down the stairs, then looks both ways down the street before flying into the air.
Board 3 and 4: The ball flies through the air, summoning his spear then slowing when the villain ball shows up with his sword.
Board 5 and 6: The ball says a dramatic line, then both speed into the middle and clash their weapons.
You'll notice that at around frame 75 of the animation process, I decided to plan how much time each thing would take in frames. I did this because the action so far had seemed quite fast but I was determined to let myself have an exactly 15 second animation (for fun). I could have made it longer looking back, but it was more fun this way.
I'll admit that I made this after most of the animation (because the old sheet got destroyed in me moving dorms) was done, but it incorporates the major changes from the original that made it into the animation.Â
Also, it looks nicer.
Notable changes include:
Labeling the animation principles I wanted to use, which are:
Squash and Stretch, Anticipation, Exaggeration, and Appeal
Showing the movement in Board 2
Labeling what each scene is
The story board being closer to the end result (due to me dreaming too loftly at the beginning)
Squash and Stretch is a key principle that shows movement, weight, and many other qualities of an object.
I mainly used it when the hero ball is jumping down the stairs, flying, and coming to a stop
Anticipation is the movements realistic things make before any action in preparation, to prepare the audience for this action.
I tried to emulate it by making the villain ball pull his sword back before attacking, the hero ball looking up and "crouching" before flying, and the hero ball's spear trailing behind him to stab it forward at the end.
Appeal is the quality of animation to make a character sweeten to the audience so they like it better, a.k.a. charisma but for animation.
I tried to do this with these expressionless balls as best I could but the best example is that the hero gets to say a dramatic line. Other examples include his carefulness to not get caught before flying, and the villain ball having a cool sword compared to the hero's plain spear. 15 seconds is not a lot to work with...
I had to split it into 2 videos since they were two seperate scenes, but I couldn't find a way to combine them without using a website that lowered the quality
https://cotworlds.blogspot.com/2013/05/medieval-street-rhodes-greece.html
https://www.cgtrader.com/free-3d-models/exterior/other/medieval-style-staircase
https://www.istockphoto.com/photos/dramatic-sunny-sky
https://sketchfab.com/3d-models/honorblade-of-jezerezehelin-587c0bdca1f94d01b142e1d41c4a1612
https://coppermind.net/wiki/Order_of_Windrunners
https://coppermind.net/wiki/Order_of_Skybreakers
https://www.publicdomainpictures.net/en/view-image.php?image=167015&picture=faded-clouds-background