Sample publications of the group
The following identifies some of the relevant research outputs from the group.
2025
1) Pelumi, I. Gordon, N.A. 2025 SmartRead: A Multimodal eReading Platform Integrating Computing and Gamification to Enhance Student Engagement and Knowledge Retention Education, Technology Enhanced Learning https://doi.org/10.3390/mti9100101
2) Gordon, N.A. Gordon, N.A. 2025 Scaling up and automating formative assessment in computer science. ` https://doi.org/10.4324/9781003360254-22
2024
1) Grey, S. J. Gordon, N.A. 2024 Teaching and Assessing at scale: the use of objective rubrics and structured feedback. Rubrics, assessment https://doi.org/10.29311/ndtns.vi19.4103
2) Ellis, H. Gordon, N.A. 2024 Computing for Social Good in Education computing curriculum, curriculum design https://doi.org/10.1145/3699719
3) Omughelli, D. Gordon, N.A. 2024 Fairness, Bias, and Ethics in AI: Exploring the Factors Affecting Student Performance. Ethics, student performance, assessment https://doi.org/10.54963/jic.v3i2.306
4) Hing, W. Gordon, N.A. 2024 Artificial Intelligence in Education: An Automatic Rule-Based Chatbot to Generate Guidance from Lecture Recordings. AI, education, Technology Enhanced Learning https://actascientific.com/ASCS/ASCS-06-0539.php
2023
1) Kambili-Mzembe, F. Gordon, N.A. 2023 A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi. VR, teaching, Technology Enhanced Learning https://doi.org/10.1007/978-3-031-47328-9_14
2) Grey, S. Gordon, N.A. 2023 Motivating Students to Learn How to Write Code Using a Gamified Programming Tutor Gamification, Technology Enhanced Learning, Engagement https://doi.org/10.3390/educsci13030230
3) Brayshaw, M. Gordon, N.A. 2023 Why the Educational Metaverse Is Not All About Virtual Reality Apps VR, teaching, Technology Enhanced Learning https://doi.org/10.1007/978-3-031-34550-0_2
4) Kemerova. N. Gordon, N.A. 2023 Sustainable Language Training for Engineering Students: Integrating Resource-Efficiency into the Course Content through the Educational Process Sustainability, Engineering Education, Language Learning. https://doi.org/10.3390/educsci13020176
2022
1) Al-Qora’n, L., Salem, A. and Gordon, N. (2022) "Heuristic Evaluation of Microsoft Teams as an Online Teaching Platform: An Educators’ Perspective" Computers 11, no. 12: 175. https://doi.org/10.3390/computers11120175
2) Gordon, N.A. and Brayshaw, M. (2022). Emerging Challenges for HCI: Enabling Effective Use of VR in Education and Training. Virtual Reality: Recent Advancements, Applications and Challenges, p.248.
https://www.taylorfrancis.com/chapters/edit/10.1201/9781003340003-16/emerging-challenges-hci-enabling-effective-use-vr-education-training-neil-gordon-mike-brayshaw
3) Kambili-Mzembe, F. and Gordon, N.A. (2022) May. Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers. In 2022 8th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-5). IEEE. 10.23919/iLRN55037.2022.9815966
4) Grey, S. and Gordon, N.A. (2022) Increasing Engagement Through Explicit and Implicit Gamification in Higher Education. In Bernardes, O., Amorim, V., & Moreira, A. C. (Eds.). Handbook of Research on the Influence and Effectiveness of Gamification in Education. IGI Global. https://doi.org/10.4018/978-1-6684-4287-6
5) Nganji, J.T., Brayshaw, M., Gordon, N. (2022). Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. Designing the Learner and Teacher Experience. HCII 2022. Lecture Notes in Computer Science, vol 13328. Springer, Cham. https://doi.org/10.1007/978-3-031-05657-4_26
6) Wechie N, Brayshaw M, Gordon N. (2022) Learning Analytics and Deep Learning in Large Virtual Learning Environments (VLEs). Int J Eng Tech & Inf. 2022;3(1):1‒3. DOI: 10.51626/ijeti.2022.03.00029
7) Dixon, J.W. and Gordon, N.A., (2022) Improving Graduate Futures and Employability Through Embedded Industrial Experience, New Directions in the Teaching of Physical Sciences, 17, pp 1-11
8) Leal, W. Gordon, N.A. 2022 Linking sustainability and spirituality: A preliminary assessment in pursuit of a sustainable and ethically correct world. https://doi.org/10.1016/j.jclepro.2022.135091
2021
9) Gordon, N. (2021) A permanent Pivot to online learning, or will universities bounce back to normal. Academia Letters, p.2.
10) Gordon, N and Dixon, J. (2021) The United Nations Sustainable Development Goals: a setting for Professional and Research skills, New Directions in the Teaching of Physical Sciences, 16.
11) Gordon, N.A., Brayshaw, M., Dixon, J.W., Grey, S.J., and Parker, D.J.(2021) The Role of Gamification in a Software Development Lifecycle, In: Uhomoibhi, J., Linecar, P., Marchbank, P., Ross, M. and Staples, G. eds. 26th BCS INSPIRE Conference: INSPIRE 2021 - Delivering Global Education and Impact in Emergencies Using E-Learning, 21-23 June 2021, online. [Online]. Southampton: Solent University, pp. 81-94. ISBN 978-1-9996549-5-5 [Accessed 11 November 2021], Available from: https://www.bcs.org/media/7870/inspire-2021-proceedings.pdf
12) Mian, Z., Bai, Y., & Ur, R. K. (2021). Research on College Computer-Computing and Information Literacy online course based on MOOC: Taking the North Minzu University as an example. In IEEE 3rd International Conference on Computer Science and Educational Informatization (CSEI), pp 300-306.
13) Brayshaw, M. and Balaghan, P. Learning and Gaming in a Media Enriched Prolog MOOC, In J Uhomoibhi, P Linecar, P Marchbank, M Ross, G Staples (Eds), INSPIRE XXVI - Delivering Global Education and Impact in Emergencies Using E-Learning, BCS Publications online, https://www.bcs.org/media/7870/inspire-2021-proceedings.pdf
2020
1) Gordon, N. (2020). Learning technologies for learning in health and well-being. In P. Gökcin Özuyar, W. Leal Filho, T. Wall, A. Marisa Azul, & L. Brandli (Eds.), Good Health and Well-Being, Springer.
2) Brayshaw, M., Gordon, N. and Karatazgianni, A. (2020) Identifying Gaps in Cybersecurity Teaching and Learning. In: Uhomoibhi, J., Linecar, P., Marchbank, P., Ross, M. and Staples, G. eds. 26th BCS INSPIRE Conference: INSPIRE 2020 – e-Learning as a Solution during Unprecedented Times in the 21st Century, online. Southampton: Solent University, pp. 165-178. ISBN 978-1-9996549-4-8 [Accessed 04 January 2023, Available from: https://www.bcs.org/media/6602/inspire-2020-proceedings.pdf
3) Gordon, N., Cargill, M., Grey, S. and Brayshaw, M. (2020) Refining the Teaching of Programming. In: Uhomoibhi, J., Linecar, P., Marchbank, P., Ross, M. and Staples, G. eds. 26th BCS INSPIRE Conference: INSPIRE 2020 – e-Learning as a Solution during Unprecedented Times in the 21st Century, online. Southampton: Solent University, pp. 97-108. ISBN 978-1-9996549-4-8 [Accessed 04 January 2023, Available from: https://www.bcs.org/media/6602/inspire-2020-proceedings.pdf
2019
1) Brayshaw, M., Gordon, N. A., & Grey, S. (2019). Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments. Advances in Intelligent Systems and Computing, 998, 1047-1060. https://doi.org/10.1007/978-3-030-22868-2_70
2) Gordon, N., Brayshaw, M. and Grey. S. (2019) "A Flexible Approach to Introductory Programming: Engaging and motivating students." Proceedings of the 3rd Conference on Computing Education Practice. ACM, 2019.
2018
1) Aljaber T., Gordon N., 2018. A Hybrid Evaluation Approach and Guidance for mHealth Education Applications. In: Ahram T., Falcão C. (eds) Advances in Usability and User Experience. AHFE 2017. Advances in Intelligent Systems and Computing, vol 607. Springer, Cham. pp. 282-290.
2) Gordon, N.A., and Grey, S. (2018) "Approaches to Measuring Attendance and Engagement." New Directions in the Teaching of Physical Sciences 13.
3) Grey, S., Parker, D. and Gordon, N.A. (2018) "Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment." Research in Learning Technology 26.
2017
1) Grey, S., Grey, D.J., Gordon, N.A. and Purdy, J.H. (2017) Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour. International Journal of Game-Based Learning 07/2017; 7(3):63-73., DOI:10.4018/IJGBL.2017070106
2) Aljaber T., Gordon N., 2017. A Guidance and Evaluation Approach for mHealth Education Applications. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Technology in Education. LCT 2017. Lecture Notes in Computer Science, vol 10296. Springer, Cham, pp. 330-340.
3) Mike Brayshaw, Julius Nganji, Neil Gordon: Collaborative Hybrid Agent Provision of Learner Needs Using Ontology Based Semantic Technology. International Conference on Learning and Collaboration Technologies; 05/2017, DOI:10.1007/978-3-319-58515-4_27
4) Neil Gordon, Mike Brayshaw (2017) Flexible Virtual Environments: Gamifying Immersive Learning. International Conference on Human-Computer Interaction; 05/2017, DOI:10.1007/978-3-319-58753-0_18
5) Aljaber, Tareq, and Neil Gordon. "A Hybrid Evaluation Approach and Guidance for mHealth Education Applications." International Conference on Applied Human Factors and Ergonomics. Springer, Cham, 2017.
6) Brayshaw, M. and Gordon, N.A. Connecting Undergraduates as Partners in Computer Science. New Directions in the Teaching of Physical Sciences eISSN: 2051-3615 https://journals.le.ac.uk/ojs1/index.php/new-directions/article/view/598/627
7) Ngjani, J.T. and Brayshaw, M. Disability-Aware Adaptive and Personalised Learning for Students with Multiple Disabilities, International Journal of Information and Learning Technology, 2017, ISSN 2056-4880, Vol. 34 No. 4, pp. 307-321. https://doi.org/10.1108/IJILT-08-2016-0027
2016
1) Gordon, Neil Andrew. "Issues in retention and attainment in Computer Science." York: Higher Education Academy (2016).
2) Gordon N., Brayshaw M., Aljaber T., 2016. Heuristic Evaluation for Serious Immersive Games and M-instruction. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. LCT 2016. Lecture Notes in Computer Science, vol 9753. Springer, Cham, pp. 310-319.
3) Mike Brayshaw, Neil Gordon: Using Motivation Derived from Computer Gaming in the Context of Computer Based Instruction. Science and Information Computing, London; 07/2016, DOI:10.1109/SAI.2016.7556074
4) Neil A. Gordon, Tareq Aljaber: Evaluation of Mobile Health Education Applications for Health Professionals and Patients. International Conference on e-Health, Madeira, Portugal; 07/2016
2015
1) Neil A. Gordon, Tareq Aljaber, Chandrasekhar Kambhampati, Mike Brayshaw: An Evaluation Framework for Mobile Health Education Software. Science and Information Conference 2015, London; 07/2015, DOI:10.1109/SAI.2015.7237233
2) Neil A. Gordon: Team Projects, Inquiry and Sustainable Development: a Case Study involving the Computing Curriculum. Twentieth International Conference on Outlook in Computing Education, Loughborough, UK; 03/2015
3) Neil A. Gordon: Sustainable Development as a Framework for Ethics and Skills in Higher Education Computing Courses. Integrative Approaches to Sustainable Development at University Level, Edited by Walter Leal Filho, Luciana Brandli, Olga Kuznetsova, Arminda Maria Finisterra do Paço, 10/2015: pages 345-357; Springer., ISBN: 978-3-319-10689-2, DOI:10.1007/978-3-319-10690-8_24
4) Neil Andrew Gordon, Mike Brayshaw: Requirements Capture Analysis for MOOCS in Higher Education. Furthering Higher Education Possibilities through Massive Open Online Courses, Edited by Anabela Mesquita, Paula Peres, 09/2015: chapter Requirements Capture Analysis for MOOCS in Higher Education: pages 107-124; Information Science Reference., ISBN: 978-1-4666-8279-5, DOI:10.4018/978-1-4666-8279-5.ch005
5) Neil A. Gordon, Mike Brayshaw, Simon Grey: Motivating and Engaging Students Through Technology. Student Engagement: Leadership Practices, Perspectives and Impact of Technology, Edited by Jaime Hawkins, 01/2015: Nova Science Publishers., ISBN: 978-1-63482-388-3
6) Brayshaw, M. and Gordon, N.A. Connecting Undergraduates as Partners in Computer Science. New Directions in the Teaching of Physical Sciences eISSN: 2051-3615 https://journals.le.ac.uk/ojs1/index.php/new-directions/article/view/598/627
7) Ngjani, J.T. and Brayshaw, M. Disability-Aware Adaptive and Personalised Learning for Students with Multiple Disabilities, International Journal of Information and Learning Technology, 2017, ISSN 2056-4880, Vol. 34 No. 4, pp. 307-321. https://doi.org/10.1108/IJILT-08-2016-0027
2014
1) Neil A. Gordon: (2014) Flexible Pedagogies: technology-enhanced learning. 01/2014; The Higher Education Academy. DOI:10.13140/2.1.2052.5760
2) Neil Gordon, Mike Brayshaw: Technology Enhanced Learning in Higher Education – tribes and territories. E-Learning as a Socio-Cultural System: A Multidimensional Analysis, Edited by Vaiva Zuzevičiūtė, Edita Butrimė, Daiva Vitkutė-Adžgauskienė, Vladislav Vladimirovich Fomin, Kathy Kikis-Papadakis, 06/2014: chapter 13: pages 224-236; IGI Global., ISBN: ISBN13: 9781466661547, ISBN10: 1466661542, EISBN13: 9781466661554, DOI:10.4018/978-1-4666-6154-7.ch013
3) Brayshaw, M., Gordon, N., Nganji, J., Wen, L. and Butterfield, A. (2014). Investigating heuristic evaluation as a methodology for evaluating pedagogical software: an analysis employing three case studies. In International Conference on Learning and Collaboration Technologies (pp. 25-35). Springer, Cham.
4) Gordon, N. (2014) Sustainable Development as a framework for ethics and skills in Higher Education Computing courses, in Integrative Approaches to Sustainable Development at University Level: making the links, series: World Sustainable Development, ed. W. Leal
5) Gordon, N. and Brayshaw, M. (2014), Technology Enhanced Learning in Higher Education – tribes and territories, in E-Learning as a Socio-Cultural System: A Multidimensional Analysis (Ed. P. Nemec et al).
2013
1) Gordon, N., Brayshaw, M. and Grey, S.J. (2013) Maximising Gain for Minimal Pain: Utilising Natural Game Mechanics, Innovations in Teaching and Learning in Information and Computer Sciences, 12(1), pp27-38, DOI: 10.11120/ital.2013.00004