Day 2: Making Skills

Strand 3: Making Ideas Come Alive

i-STEM Agenda

Wednesday June 15

7:30 Breakfast

8:00 STEM Panel

9:00 Strand Instruction

12:00 Lunch

1:00 Strand Instruction

3:15 Snack/Break

3:30 Strand Instruction

4:45 End of the Day Prize Drawing

Our Agenda & Slidedeck

Wednesday June 15

9:00 - 9:30 - Circle of Support with S & B

9:30 - 11:30 SCRUM

11:30 - 12:00 SCRUM with L

Part 1: SCRUM

Part 2: Explore and Discover

Discovery Time

Explore and Discover

Strand 4: Academy - Exploring Ideas

Project Launch Slides


Major Goals

Academy – This block of time will be to learn how to use SCRUM while exploring possibilities for a problem you wish to develop a solution for living on the moon.

  1. QFT

  2. Speak and gain feedback from Steven from NASA

  3. Move into execution

  4. SCRUM Retrospect

Ss meet to talk work goals, plan tasks & assign accountability, DO, then celebrate, and reorganize and prioritize work for tomorrow…ss own the IDEAS & the PROCESS…they are leading, designing, creating & THEY are driving the work

Agenda

Wednesday June 15

1:00 - 2:00

  • Question Formulation Technique

2:00 - 2:45

  • Virtual session with Steven Smith

2:45 - 3:15

  • Debrief and process time

  • Adjust plans

3:15 3:30

  • Snack/Break

3:30 - 4:30

  • Work Time

  • 4:15 - Share sketches

  • Retrospect

4:45 End of the Day Prize Drawing

1:00 - 2:00 QFT

November 2nd - QFT Questions of Class

List of Questions by Students

Here is an example of questions the students develped when watching the video.

Please don't open until after the activity so you can have your own thoughts and questions.

2:00 - 2:45 Steven Smith

Steven Smith

Opportunity to hear from NASA

Ask questions from an expert

Utilize the opportunity

You oversee the conversation

Plan questions, need to knows, etc. before we meet him


2:45 - 3:15 Debrief and Process

Steven Notes

Feedback Notes

This document contains notes we gathered from Steven when students met with him during Day 11 of the Lab. Steven provided criticial feedback to the ideas of students to ensure we were actually solving problem that were problems AND to help us become aware of things we simply did not know.

These notes might trigger some new ideas for you as well.

3:15 - 3:30 Break

3:30 - 4:15 Work Time

Survival NASA Project

Starter Prompts

These are big general questions if you are stuck and need a launching point to know where to explore and determine your own problem.

Note, these are big open ended questions so you will need to revise to be more specific in your action.

SCAMPER.pdf

SCAMPER

SCAMPER is a checklist of idea‐spurring questions. Some of the questions were first suggested by Alex Osborn, a pioneer teacher of creativity. They were later arranged by Bob Eberle into this mnemonic.

4:15 - 4:30 Share Sketches and Retrospect