i-STEM Workshop June 2022

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QR Code & Link To Survival PBL Websites


https://bit.ly/PBLNASA

In an era where information is readily available, it is crucial for us to delve deep into the various aspects of presented data. As we engage in our own research and explore the multifaceted nature of stories or situations, we become increasingly aware that their outcomes rely on the interplay of ideas, solutions, and expertise. Examining these interactions within the context of our human and natural worlds helps us understand the importance of their interdependence for driving change and ensuring survival.

This workshop invites participants to take on a student's role, engaging in a hands-on project while also reflecting from a teacher's perspective. The focus will be on creating authentic projects, connecting with experts in relevant fields, and learning from teachers who have completed similar projects. The four-day workshop will feature collaborations with professionals from NASA, explorers, survivalists, and other experts.

The Deep Dive will offer training on utilizing project-based learning to create authentic classroom experiences. Participants will explore the components of project-based learning, receive SCRUM management tool training, and actively undertake a project, embodying Jeff Robin's mantra, "You have to do the project first!"

The workshop will challenge participants to employ new skills and materials, encouraging them to view their work through a fresh lens, ultimately inspiring action in their schools. With limited resources, participants must collaborate to design and construct an interactive lunar colony for long-term moon habitation, paralleling NASA's Artemis Project. The collaborative process will involve not only designing and building, but also reflecting on how these experiences can be applied in their classrooms to meet academic standards.

Participants will need to think critically about integrating computer science and physical computing into various content areas, as well as the role computational thinking should play in all learning domains. This will inspire an exploration of classrooms through a new perspective.

In conclusion, echoing Alvin Toffler's words, "The illiterate of the 21st Century are not those who cannot read and write but those who cannot learn, unlearn and relearn," this workshop will require participants to learn, unlearn, and relearn as they explore coding, making, building, and tinkering, ultimately reshaping how essential learning elements are combined to create novel learning experiences.