CoGET Virtual Third Space is built on FrameVR
The backbone of the CoGET Virtual Third Space is FrameVR. Why? Because it is browser based so it is very easy to enter, just follow the link. But every area can also be protected to avoid strange or unwanted users, which is great for education. The areas can be accessed through almost all computers, tablets, mobile phones and VR headsets. Every area is quite easy to adapt, just upload and snap your content to a wall. Teachers (and students) can even create their own frame areas for free with a maximum of 8 users per environment, but only if they have an account.
NOTE: FrameVR is still in BETA, but is improving very fast.
LEARN MORE ABOUT FRAMEVR - learn.framevr.io
FRAMEVR ACCOUNT (create) PAGE - framevr.io/Home
FRAMEVR IN THE CLASSROOM (website) - Framevr-in-the-classroom
Which CoGET places can you visit?
The CoGET project has several virtual places that you can visit. All areas are open to the public but might be closed with a password during an educational session. Check all places on the AREAS PAGE.
+ No account needed. Users can enter directly without creating an account, they only need to fill in a name
+ No data collection. When a user enters directly, without creating an account, no user data will be stored
+ Browser based. Can be used with PC, MAC, Chromebook, Tablets, iPhone, Android Phone and VR headsets
+ Every area can be protected by a password, so no unwanted visitors
+ Areas can be linked together to create one big experience
+ Objects can be scripted for some simple interactivity
+ Every user with a free FrameVR account can have up to 3 free personal frames to work with
+ Teachers can easily upload images, sounds, videos, PDF presentations, 3D objects and many more
+ Imported assets can very easily be snapped to the right position
+ Voice & text chat - Text translators, transcribe / summarize text, voice zones
+ AI Chatbots which are programmable with content
+ Preset areas (50+) can be used and adapted
+ Complete areas can be copied/duplicated, including content
+ Custom built areas can be created using 3D software like Blender or the Frame tile editor
+ Ready Player Me avatars can be used - see also: https://readyplayer.me
- Only 8 users can enter in one environment in a trial (free) version
- Not all features work in the trial (free) version.
- Custom built areas can not exceed 25 MB
- Areas have to be limited on content, or mobile phones will not work.
FrameVR is very suitable for education. As a teacher you can have three free areas and choose one of the 50+ environments and fill it with your own images, posters, assignments, PDFs, audio files, streaming screens, etc.
How to do that? You can find all information on the FrameVR in the Classroom pages.
If you have no audio or video connection, first check if these connections are both allowed by the user.
Go to the environment with your browser. Best is to use the Chrome browser or the Brave browser
Click on the little LOCK symbol left of the URL in the browser, this will open up the window with the permissions.
Switch the permissions for Camera and Microphone on. (See picture at the right or below)
If you can not connect through the (school) network, you can do a so called Twillio Network Test to see if connections to voice and video are working. All listings should pass. During the check you have to give permission for the use of microphone and camera.
If you still find problems check with your IT manager at school and show them the Frame White List page or contact Nick Zwart of 3DLES our technical partner in this project.
Click to do the Twilio Network Test
Click to watch the Frame White List
The CoGET project is funded by the European Commission within the Erasmus+ programme.
The website reflects the views only of the authors, and the Commission cannot be held responsible for any use that may be made of the information contained therein.
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