Welcome [15 min]
We will begin the workshop with a short introduction, including an overview of our previous research endeavors that led to the conceptualization of the workshop.
Familiarization [30 min]
To familiarize the participants with each other, we will begin with an overview to the workshop’s objectives and program, followed by each participant introducing themselves and a fun group icebreaker exercise. We will then run them through a short tutorial that will cover an overview of the various tools and platforms that will be utilized during the workshop, ensuring participants are familiar with the technology.
Collecting Challenges [1 hour]
The participants will be asked to share challenges they have encountered in designing with children in a hybrid mode with activities taking place in a face to face and online environments; if they have no prior experience with face to face nor online environments, they can share hypothetical issues that they anticipate. Challenges can cover an array of topics, including facilitation, communication, technical disturbances, individual and group dynamics. An example of a challenge could be that many children are not exposed to emerging technologies, some children may have difficulty expressing their thoughts or ideas. Participants will be asked to share their challenges utilizing different platforms: share their challenges utilising different materials in a physical space, post the challenges on a shared Jamboard. During the break time [30 min], the organisers will cluster and select challenges that participants will engage with in the following activity.
Finding Solutions [60 min]
In the allocated teams (four in total), the participants will be asked to find solutions for specified challenges that will be identified and chosen. Specifically, they will need to come up with facilitation techniques and strategies, as well as tools and features that they consider useful when co-designing with children. Regarding the challenge of children not exposed to emerging technologies, solutions might include creating a session which help expose the children to different technologies (e.g., bring in your session virtual and augmented reality and Hologram, etc. ). Create a slide show which talks about the emerging technologies in your field. Thereafter, the teams will share their solutions with each other in the form of a short presentation. The groups will also discuss their strategy for the upcoming design session followed by a lunch break [90 min].
Ideation Session [60 min]
In their assigned groups, each group will work on one of the problems related to co-designing with children. Using Google Jamboard, an online collaborative whiteboard tool, participants will engage in a 60-minute brainstorming session, exploring creative and child-centered solutions to their assigned challenges. They can use various visual elements, such as sticky notes, sketches, and images, to visualize their ideas effectively.
Reflection [60 min]
After a short break [20 min], we will moderate participants’ reflection thereof. With all participants coming together, we will lead a structured discussion in which each group shares their successes (i.e., what went well), failures (i.e., what did not work), as well as sharing interesting observations, novel challenges, improvised solutions, and new research topics to be pursued.
Conclusion [20 min]
We will conclude the workshop by providing an overview of the key themes and achievements of the workshop. Thus, connecting participants to newly gained understanding or consciousness, in addition to bonding them to their peers and the topic at hand. Additionally, there will be comprehensive details offered on the subsequent steps for promoting a global networking effort for fellow co-design with children participants, researchers, or practitioners.