This page includes different projects that I was a part of a team or completed for the purpose of learning more.
More info in "Design Documents" about Project: Spectral Sleuth
The first project video, Spectral Sleuth, is a game that was developed for teaching people about the importance of peer pressure and develop strategies for minimizing these situations.
The prototype you see here was created in Adobe XD, with the game focused on Switch development.
The second project video was an exercise assignment for myself, developing a game based off my favorite puzzle game, Super Monkey Ball. The toughest part was developing camera code, and a friend stepped in to help me understand and figure things out.
The idea for this task was to test myself with Unity, see what work space works for me and understand what C# code I needed to make this project a reality.
Myco: Keeper of the Light
Myco: Keeper of the Light is a top-down RPG experience that focuses on the spreading corruption within Myco's world.
I was involved in this project through making the UI for the game. Later down the line, I plan to work on animations/particle effects for the overworld and during combat for gameplay.
The good thing about working with the animations in particular were working with the particle effects, effectively even making shaders for them, such as custom shaders for water, grass, and fire.
Below are examples of both particles and some unused UI that I created for this project.