Throughout our experience designing "City Escape," we encountered several junctions and constraints that limited our game's physical and creative bounds. From concepts like an evolving board (in which the gameboard transforms as the round progresses) to more complex ideas for minigames to a further fleshing out of our characters and backstory, we often found ourselves holding back to meet the criteria established by our client's desires. Therefore, if we were to continue developing "City Escape," certain adaptations would be made to lengthen gameplay duration and add more complexity to the experience.
Unfortunately, seeing as new teams will be constructed for the Spring semester's iteration of the Cornerstone project, "City Escape" appears to be the first and, sadly, final product The Boston Project will ever create as a foursome. Nevertheless, should we ever find our financial wellbeing in jeopardy, provisions have been made to reassemble the crew to generate millions in revenue from our ingenious creation. "City Escape" might even surpass Facebook as the greatest invention to ever emerge from a college university (Professor Hertz and the client would, of course, be supplied with complimentary copies of the game!).