Year 1 Term 2
Revisit of text based RPG
Iterated through Alpha, and Beta builds to a Final Release version
Iterations based on tester feedback
Playable Beta build can be downloaded from my Google Drive on the Projects and Demo Reels page
Built from the sprites up using free assets from CraftPix.Net FREE AND PREMIUM GAME ASSETS .
Created character controller, blend trees for animated sprites, interactable multi scene/ screen transitions, and quests.
Pause screen, menu/ stage select screen, and mocked up settings screens
Set up pages to map the elements of game creation documentation
Created game flow diagrams
Designed UI for specific pages
Created a playable game flow loop simulated demo using Figma Playable on the user interface\ Screenflow diagram page by following the demo link https://sites.google.com/view/hle-requiem-wt/user-interface/screen-flow-diagram
Created game level demos planning out level design to showcase different game mechanics
Programed the mechanics to acomplish specific tasks in a playable level
Created enviromental interactions used to acomplish different player tasks
Mapping out desired career path
Identifying marketable skills
Continuing development of networking skils
Continuing maitenance and updating of portfolio website (you're on it ^_~ )
Year 1 Term 1
Modification of Unity Rolla Ball tutorial to evolve skills in:
Iterative process
Regular GitHub commits
Level design
Playtesting and feedback
C# Programming
Coding logic
Read and write to file
Arrays and lists
Methods
Cursor placement formatting
Utilizing Unity as a game engine
Pro builder
UV editing
Animator
Triggers
Lighting
Particle effects
Audio
Math for logic in programs
Vectors
Easement
Animation loops
Velocity adjustments based on mathematical curves
Career Development best practices
Networking
Resume/ CV skills development
Portfolio Website
Interview skills development
Networking ( important enough to mention twice ^_~)