Currently learning Unity Game Engine, C# programming using Visual Studio for both Console, Unity, MonoGame.
While working at Atlantis Systems Eduplus. I was responsible for prepping client provided, and creating new, 3D assets. I further utilizing these assets to create animations for training software ASE created for Government Military contracts. Additionally I aided in the creation of flash based training modules using these animated assets we created and ActionScript to create interactive training solutions.
Through my time at Atlantis Systems Eduplus, Center for Arts and Technology and NSCC I.T. Campus I developed the following skills.
Trained in Maya, Mudbox, Motion Builder, Adobe CS3, Final Cut Pro, and Motion.
Experience with 3D Studio Max, Deep Exploration, Zbrush, Houdini, XSI, Unity, Sculptris and Sketchbook.
Experience in 3D modeling, rigging, lighting, motion capture, texturing, and 2D&3D parallax.
Experience in stop motion using green screen, matte painting, compositing, video production and shot layout, as well as character design, creating storyboard layout, production of classical animation, and life drawing. Capable character, vehicle and environment creator using Maya, 3DS Max and Mudbox. Able to Light scenes appropriately for indoor/outdoor, time of day, and time passage.
Experienced in creating easily animate-able rigs in Maya and the creation of animation cycles for both organic and inorganic models. Texture compositing and painting in Photoshop as well as Normal and Displacement Map generation in Maya Mudbox and Zbrush.
Experience with database creation and maintenance using SQL code and MS Access, networking, visual studios programming, and HTML 5 web design and CSS
Familiar with several office suites, graphical programs, database and tax software including but not limited to: Microsoft Office Suite, Lotus, Word Perfect, Pro-File, and Simply Accounting.