Raquel Robinson is a PhD student at the University of Saskatchewan studying Human-Computer Interaction. She received her Master’s degree from the University of California, Santa Cruz where she developed the tool All the Feels to incorporate biometrics into online game-play streams. She focuses on finding ways of enhancing connection and social and emotional engagement among people through visualizing biometric data in game-play & game-play streaming environments.
Jessica Hammer is the Thomas and Lydia Moran Assistant Professor of Learning Science with a joint appointment in the Human-Computer Interaction Institute and Entertainment Technology Center at Carnegie Mellon University. Her current research on Twitch involves creating games and tools that blur the lines between spectator, player, broadcaster, and designer. She is also an award-winning game designer.
Katherine Isbister is Professor of Computational Media at the University of California, Santa Cruz, where she directs the Social and Emotional Technology Lab. Isbister has written several books, including “How Games Move Us,” about the emotional and social connections that games provide. Isbister’s recent research focuses on augmenting social experience both in-person and across networks with strategic technological interventions.