Call for Participation

With the rise of live streaming and esports in recent years, it becomes increasingly important for the HCI community to understand this phenomenon and the implications it has for all digital experiences. The intense popularity of the streaming phenomenon in recent years is largely due to the creation of platforms like Twitch. Twitch was founded in 2011 and since has become the leading service for gameplay streaming. The popularity of gameplay streaming continues to rise, with 100+ million unique viewers per month and 1.7+ million broadcasters per month. While game streaming is extremely popular, streaming is hardly limited to games. Other commonly streamed activities include live coding, art, or other creative endeavors; talk shows and other conversational formats; and “IRL” activities, or streaming from daily life. Streaming activities are sometimes integrated into social media experiences, such as Facebook Live and Periscope, which are platforms that allow for immediate live-broadcasting from user’s mobile phones.

There is an opportunity to build on the growing interest that has been fostered at the specialized conferences (e.g., CSCW, FDG) at the main venue for HCI research. This workshop expands off a previous version, FDG Twitch Workshop, held at the Foundations of Digital Games Conference in 2018.

We are looking for researchers and designers who want to work on live streaming to join our workshop at the Computer-Human Interaction (CHI) conference in Glasgow, Scotland this May. Our goals are to increase awareness of live streaming within the HCI community, to start a discussion about research and design opportunities in the streaming context, and to generate new questions about research relating to this topic. During the workshop, we will be doing collaborative exercises to help you to connect your existing research interests and expertise to live streaming, and to generate new game and/or interface design proposals around live streaming experiences.

You do not need to be a streaming expert to join this workshop. We are looking for people with a range of backgrounds and experiences. If your research questions might be of interest in a streaming environment, or you would like to design new experiences for live streaming, this workshop is for you.

Abstracts should clearly articulate the prior expertise you will bring to this workshop. You may frame the abstract as an articulation of the research questions you would like to explore, as a summary of the game and/or interaction design space you are most interested in, or as a vision statement of potential futures for game streaming. Abstracts should be in ACM Extended Abstract format. Please see the CHI 2019 website for this information.

Submissions should be position papers 2-4 pages in length and sent to by midnight on Tuesday, February 12th 2019. All workshop participants must register for both the workshop and for at least one day of the main CHI conference.