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Summary
We are now going to dive into level design, giving our character an environment to move around in. For these lessons we will set up tilesets in Godot and make our very first level.
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Importing Tilesets
In this lesson we are going to import some tileset assets into a TileMap node. This will later make it very easy to put together and create levels quickly.
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Tileset Physics
We now have our tilesets properly split up into tiles, however there is currently no collision between our player and our level tiles. In this lesson, we will look at adding these collisions for both square and oddly shaped tiles.
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Drawing Levels With Tilesets
In this lesson we will be using our previously created tiles to design and test a simple level. We want to confirm that we can draw background and foreground tiles and that our collisions are working properly.
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Player Boundary
In this lesson we will make a new “Death” scene/node which restarts the level. When the player touches a collider with the death node as a parent we will restart the game.