November 2, 2022
This was a busy week for me with coop and job applications so I wasn't able to get done everything I wanted to. I was able to redo my entire level with all the new art assets. I improved the maze puzzle features by giving players different options to walk down and each option has its own obstacles. Added consequences for incorrect choices as well. Hoping to get this level integrated next week as well as getting story into the game.
November 9, 2022
This week I worked on finishing up the maze level: finishing out the ending puzzle, adding death planes, standardizing the values(mass, friction, player movement, etc.) to be in sync with other levels and other playtesting on the level. I also created a room for our Level 1 puzzle to be inside of and began sketching out some brainstorms for a light memorization level.