This project was the most fun to work on, especially with the learning how to model each ball. The complexity in such a simple object was fun to explore, and the final product turned out nice. The only issue, being, the animations were not rendered the best way possible. Texturing and modeling wise, everything turned out great!
Human Sculpt
The projects shown here are for the human character sculpt that was done. It was the longest running project, and one of the most simple, yet complex models. Later on in the project, it becomes clear that some further details were added in. A lot of the major struggle came in with the animation. With the help of Mixamo, it was possible. The modeling struggle came, mostly, down to the skeleton, as it was not mirroring properly. At some point there were some manual tweaks to it, but it turned out alright in the end. The walk cycles needed to consist of three animations, so a crouch, walk, and run cycle were selected.
Mech Robot
This project had some unexpected turns, but it turned out fin in the end. The most difficult part was making sure primitives were the only thing used. In the end, there were only primitives with many tweaks made. The process of getting the collage to work was simple, but the struggle came from framing the angles properly and being too picky. Other than that, the robot ended up being the third most complex model throughout this course.
Hammer
Railgun
With these two projects, they are combined under one, as shown here. The hammer was one of the first models that was made at the beginning of the course. It was simple, with the help of an image to follow. Along with that, a set of textures were put on it to bring it to life.
For the rail gun, the process was much more complex. To start with, a reference from a game called The First Descendant was used. This weapon was a sniper originally, but was eventually turned into a railgun to avoid too many similarities. There were a few color tweaks and shading options added as well for effect.
Art Deco Hallway
This project consisted of multiple parts, the first being general modeling, and the second being coloring and shading to finish it off. The walls were connected, as well as the floors, creating a cohesive environment. This project carried on longer like the character model, and was one of the more simple projects to work on. It was fun, but tedious.
Barrel with Textures
Lamp
These two props were created as objects that could be put into a world built within a game. A lamp and barrel were chosen because of simplicity. The barrel was more of a required assignment, but I textured the metal parts in a similar way.
Quadra Turbo R V-Tech from Cyberpunk 2077
This project was one of the most fun to work on, as it allowed me to create a car from one of my favorite games as an asset. I had fun modeling and going through a pipeline where each texture was layed out on their own UV map. The best part was making all of the metal parts look correct and having the headlights and rear lights be semi-transparent.
This character model was sculpted within a matter of about 5 weeks, and was the toughest to work on, as it was an anthropomorphized creature. I made the original character design, and it was nice to turn it into a 3D model, but the fur was hard to nail the first few times.
This axe sculpt was done outside of class, but was one of the best looking objects I had created.