The core of D&D is about storytelling. The group of players, usually 4-5 with an additional one acting as the DM, essentially tell a collective story, guiding heroes through dangerous quests to search for treasure, battle deadly foes, and even carry out daring rescues. The game operates under this core gameplay loop:
Naration: The DM describes the environment, situations, and non-player characters (NPCs) the players encounter.
Action: The players decide on their characters' actions based on the scenario presented by the DM. These decisions can range from dialogue with NPCs, exploration of the environment, to combat and use of skills or magic.
Outcome: The outcome of the players' actions is often determined by rolling dice and applying character skills, abilities, and the context provided by the DM. This could involve combat mechanics, skill checks, or the resolution of puzzles and interactions. Afterwards, the DM then repeats the first step reacting to the actions and outcomes of what the players did.
The Dungeon Master (DM) is the primary storyteller and referee of the game. The DM represents the fantasy world to the players, describing locations, events, and how that world reacts to what the players do. It’s the job of the DM to collaborate with the players on creating a fun and exciting, but challenging game.
Adventures come in many forms. They can be long epic stories played over several gameplay sessions or short exciting journeys played in just one session. We'll be playing a short adventure or "One-shot" written specifically for this camp as an introduction to the game. (If you found the game fun though, you are welcome to continue your characters' story with your friends after.) However, this is not like a story you find in a book. You get to choose your characters' actions affecting how the story progresses and ultimately ends.
For this session, we'll have a handful of pre-made characters to choose from. You will decide what your character looks like, what motivates or scares them, and how they act. Tokens earned from activities during the day can be spent to further customize your character with special feats that add more abilities to your character. Below you'll find each option character you can choose from and a list of feats available to earn.
No game of D&D is complete without a set of shiny math rocks! For the game you will need a set of polyhedral dice including a 4-sided die, a 6-sided die, an 8-sided die, a 10-sided die, a 12-sided die, and a 20-sided die. These dice are colloquially referred to as a d4, d6, d8, d10, d12, and d20 respectively. The Dungeon Master and each player will only need one set of dice, but there is nothing stopping you from developing an unhealthy obsession and collecting hundreds of sets.
Share the Spotlight: It can be fun to be the hero of the story, but D&D is a shared experience. Be conscious of allowing time for other players.
Be Vulnerable: It can be difficult to role-play as another person. Often you might feel embarrassed or apprehensive. Take it slow, start by describing what your character does or says. Eventually, you can move into first person role-playing including a character “voice”!
Be Encouraging: As mentioned it can be scary to put yourself out there during roleplay. Encourage your fellow adventurers to push themselves and create a space that is welcoming of mistakes and celebratory of successes.