Goals of lesson:
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
Introduction to SOLIDWORKS
This lesson includes:
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
Goals of the Lesson:
Setting up a new part document
Creating the base feature
Adding a boss feature
Creating a cut feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
Lesson 2 - Assemblies
An assembly is a combination of two or more parts, also called components, within one SOLIDWORKS document. You position and orient components using mates that form relations between components.
In this lesson, you build a simple assembly based on the part that you created in Lesson 1.
This lesson discusses the following:
Adding parts to an assembly
Moving and rotating components in an assembly
Creating display states in an assembly
Revolve and Sweep Features
In this lesson, you create the candlestick shown below. This lesson demonstrates:
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
Fillet Features
In this lesson, you modify this knob part by:
Adding different fillet types:
Face
Constant radius
Variable radius
Using mirroring to assure symmetry
Applying a library feature
Fillets, Face
Fillets, Reflection
Fillets, Variable Radius
Rotating Gif
Mouse Gestures
In this tutorial, after customizing mouse gestures, you perform the following tasks with mouse gestures to create a simple part:
Start a sketch for a part.
Sketch a rectangle and a circle.
Save the sketch.
Dimension the sketch.
Extrude the sketch.
Change the view of an extruded part.
Pattern Features
In this lesson, you learn how to create a linear pattern and a circular pattern. A linear pattern is a one- or two-dimensional array of features. A circular pattern is a circular array of features.
The steps include:
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
Making the Oblong Cut
Making the Linear Pattern
Making the Circular Pattern
Using an Equation
Final Product
Loft Features
In this lesson, you create this hammer head using loft features.
A loft is a base, boss, or cut created by connecting multiple cross sections, or profiles.
This lesson demonstrates the following:
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
Creating the Planes
Sketching the Profile
Creating the Loft
Completing the Second Base
Completing the Bend
Final
Surfaces Overview
In this lesson, you start with an existing sketch composed of lines, arcs, splines, and sketch points. Then you apply the following surface features to create a nozzle:
Lofts
Sweeps
Knits
Fills
Planar
Revolve
Move/Copy
Trim
Extend
Untrim
Thicken
Loft
Sweeps
Knits
FIlls
Planar
Revolve
Copy
Trim
Extend
Thicken
Final Gif
Problem #1
Problem #2
Problem #3