You will be tasked with the creation and presentation of a hero object based on a given brief. This task will require you to build an understanding of 3d production processes such as modeling, texturing, rigging and rendering skills.
You are required to create the bust of the 'Iron Giant', while the model needs to follow the design in the reference images below you are to create a custom look for your outcome through the use of textures and materials. You will need to present the outcome both as rendered images (displaying different poses) and also as a completed 3D asset (sketchfab). Furthermore, you are required to present your production process and outcomes on a blog.
Design a custom texture (look) for their Iron Giant, however, the model should follow the reference images.
Undertake some simple rigging of the head and mouth - which will allow you to pose the outcome.
Displays the progression of production, the completed 3d asset and the final images: At least one posed and another directly front-on within a blog.
Below are the references gifted that guide throughout the creation of the Iron Giant
A major element surrounding this Assessment was upon myself improving from the previous Assessment submission. This giving more time focused upon the initial model and the further smoothing/beveling time, specifically focusing upon this project throughout the Single week holidays.
Unwrapped Head
Unwrapped Neck
Unwrapped Outer Body
Unwrapped Inner Body
Unwrapped Shoulders
Unwrapped Reinforcements
Creating a custom texture after unwrapping the Iron Giant was a long and tedious process that resulted in a sort of modern fixing of the iron giant found as scraps.
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