We begin with the following question, to which we will return, many times:
How do you play rule creation games?
It's irritatingly self-explanatory: create rules and play according to them. Not particularly helpful, but I think it's best to start with the simplest and most essential formulation. To note, a pure rule creation game couldn't exist, not for humans anyway, not outside of our imaginations. Such a game would require no pre-existing rules; you'd need to invent gravity and words and even the idea of invention, and even the idea of rules. Too overwhelming. The next question might do more to further us along:
What is this game of Calvinball Variations?
The answer is, again, a bit irritatingly simple and vague: it is my own current effort to create a rule creation game, as recorded and explained in this website. I won't say that much more here, other than Calvinball Variations is also not a totally pure rule creation game. As I said, such a thing couldn't actually exist. I'll be assuming a few pre-existing rules, such as gravity and that humans enjoy storytelling and running around (if not running.) I'll also be taking little bits and bobs from other games (much more on this later) and have drafted a few little agreements. I promise the answer to next question won't be so irritatingly self-explanatory, simple, or vague, though I don't promise that it won't be irritatingly recursively-referential, intricate, and specific:
How does one learn how to play Calvinball Variations?
This site is designed as a wheel or a labyrinth. You start in the middle, on the Hub for Game-Pieces and Sets page, and radiate out to explore the various pieces and sets (ex: Sets and Pieces, Classic Calvinball, Jury Instructions and Nullification, Silly movement games, etc, and I would start with these four specifically). There are lots of different ways that people play at making rules, lots of games where creating games is the game (think comedy improv, surreal poetry games, interactive theater, role playing games), and my "sets and pieces" are interpretations and adaptations on some of these little games that I've been collecting and sometimes creating.
So, start in the middle, go out to explore and learn, then return to the middle and integrate what you learned into a growing network in your mind. Think about how to create rules so that these little bits and bobs can be played. And notice how any game piece or set can be integrated and adapted to any other game piece or set to build a new game. The spokes here connect not only to the middle but to any point on the rim.
To note, some of these sets and pieces are more theory than method. They won't so much help you create rules as they will help you understand the philosophy of rule creation games and Calvinball Variations, as well as my formulation of Game-Pieces and Sets. But they all talk to each other. Theory enriches method, and engaging with many methods helps us achieve a deeper, and more beautiful philosophy.
How can I play Calvinball Variations?
At the moment, I'm doing them on Sundays at 1pm in the Peninsula of Prospect Park (which is south of the Nethermead, across the water from Lefrak, and another few hundred meters past Smorgasburg.)The link to the page Schedules, Maps, and Extras shows where and when to play and how to sign up (though you could just show up if you wanted to.)