If you come to Calvinball Variations, there are four groups that you must agree to support, and to respectfully and playfully dissent from: yourself, your fellow players, the facilitator, the park. This should help keep the experiments fun, safe, and kind.
1. Yourself. "Slow is smooth, smooth is fast."
One thing I want to mention is that you don't actually have to run. Some people don't like running, and others have injuries. You really can show up and just walk. Although it is based on movement, there will always be ways of accommodating and differentiating.
Otherwise, take care of your legs. We will be running under goofy pretexts in unusual ways at different speeds for odd distances over varying terrain. All this risks rolled ankles and tweaked knees. Unlike jogging, we won't be repeating one step over and over over again so it's not as damaging, there will be more opportunities to trip and twist. I will do my best to point out any specific hazards and remind you to take it slow, and always take it as slow as you need or want. Slow is smooth, smooth is fast. Sprint judiciously, trot jauntily, saunter vigorously, or just walk. Slow is smooth, smooth is fast.
Also, pay rich and deep attention to your movements. At least one of the game sets and pieces involve running meditations, and I'm keen to explore new ways of experiencing what it is to run.
2. Fellow Players.
There are principles in improv that I think I can just import whole cloth. Help your people, give them good offerings, take their offerings, always say yes, and then say and. Build, help each other, let someone brainstorm and jump in when they need more storm or less brain, make games together, if someone makes a rule or a game then play it with all the heart and joy you can muster. Also, goof each other a little.
Finally, this experiment seems both little kid and dog friendly, though isn't specifically kid or dog centered. Basically it's adaptable, and fellow players can be anyone really. If kids show up, let them smell you. If dogs show up, don't swear as much... Wait, I have that backwards.
3. The Facilitator. "Si Dieu n'existait pas, il faudrait l'inventer,"
Being a facilitator in these experiments is a funny role, and I'll need your help. Be enthusiastic and willing to try out any of the game sets and pieces I set up. Also ask questions, get clarifications, make suggestions. I'll need help tweaking and refining. I'll also may be giving you some moments to lead a game and make a rule. One ultimate goal is to have a game be made only of rules created on the fly by players.
Also, you are encouraged to razz me. Somehow I think it will be fun to navigate active dissent.
4. Prospect Park.
I love Prospect Park, and the ground itself will be playing a prominent role in these experiments. But that means respecting it. I may bring balloons, but won't leave any balloon garbage, or any other garbage. We will be off the beaten path, but will always be on pre-established trails, and won't be trampling any vegetation. I've seen all kinds of animals in the park- squirrels, turtles, rabbits, swan, ducks, birds, a red-tailed hawk, raccoons, surprisingly few rats. And of course, people, and dogs. All are lovely, all can inspire games and rules, and, when respectful and with proper care, be interacted with. There are some specific ways for people in the park to be used in games, but always in good faith and warm invitation. No pranks or anything like that.
1. Run when you can
Can I play if I'm not a runner?
Very much yes, and please do. You don't have to run, though you will run around, and I might be able to trick you into enjoying running. These games started in a conversational space in my mind when I was running too much and thinking too much and I saw that it could be an art form. I hope we can continue to do too much of these two things together, and maybe add feeling too much.
So no don't have to run or be a runner. However, you do need to be happy to run around. These aren't board games.
At the same time, they aren't sport nor a workout, though I have been building them to include athletic exertion. In some moments they approximate theater games or dance, both of which can be quite exertive, but they aren't those either. "Sui generis" is the term- "it's own thing." Maybe it's best to think of three bits- a bit brain, a bit heart, a bit body. Running and having funny ruminations and mediations while running were a big part of what inspired this idea for me. I started to see some of the creative space that emerges at the end of a tired body and mind, and wanted to see how to make this into an art form.
Behind it all, I will say this: in in these agreements/instructions/and nullifications, I ask you to run yourself without running over yourself. It's a Goldilocks problem (not too hot, not too cold.) I'm hoping to design this to make it easy for you to really run around in a way that holds your boundaries while it expands them. Most of these games/sets and pieces do ask you to move, sometimes at a high rate of speed. Many work better with running. But you don't have to. I don't want anyone to not come because of knee problems, or even a shyness about athleticism.
My hope is to create conditions where it feels entirely appropriate and natural to move with big and exhausting athletic vigor. Go slow if need to, or just feel like it, and there remains, always, the option of pulling away. I've had plenty of times in life where I needed to slow down and pull back.
I have also learned to push myself. I wish I had been better at pushing myself when I was younger, and am grateful that I continue to get better at it as I grow older, even as it gets harder.
Push.
These games may be tougher than other exercise because they're different, more disorienting, and so more tiring. Alternatively, there may be invigorating and less tiring because of this. I'm hoping that the differences make it more fun to move faster than you usually do, while making it feel more natural to do so.
Anyway, you don't have to run, but you do have to run around.
Push
One thing to remember from the Categorical Imperative is to treat everyone as an end in themselves, and not merely a means to an end. This is maybe the only actual pre-existing rule that I have and will enforce (and I invite you to break every other one.) Kindness and respect are essential elements of this game. People have boundaries, both physical and emotional. Respect them. This means both asking and being reasonably prudent in your expectations of what someone's boundaries are before you ask.
The Categorical Imperative also asks us to recognize the many members in the universal legislature. The other players aren't merely following whatever rules and imperatives you create. They're also creating their own. Help them, make suggestions if they ask, follow any rules they make with great gusto and joy. Be bigly supportive.
I also ask you to invite others to run the tiniest tiniest tiniest bit harder than they're comfortable with. It's good to get out of your comfort zone, to breathe hard, to be emotionally vulnerable, to take risks, to lift heavy. People appreciate a little push and like to spar a little. Respect means not only respecting another's boundaries, but the other's strength and resiliency. I ask you to push into that a little... while remembering that these are moving lines that you can stumble over. Don't be afraid to apologize, nor afraid to accept apologies. But push.
Respecting the game means three things: first of all, it means respecting Prospect Park (I will be very careful not to leave balloon fragments or any bits of trash behind, and may do a bit of garbage pick up along the way) and the people in it. Respect strangers just as you respect your fellow players, or even moreso, as they haven't explicitly consented to playing (although I do think it will be fun to ask.)
Second, follow the game, and push yourself into the game (the advice I gave above about respecting boundaries while also pressing up against them.)
Third, please feel free to communicate to me. This is an experiment, and not everything is going to work, so feel free to help out and make suggestions. I'm also sometimes clumsy and a bit odd and rough hearted. I want to push, but if asked, am more than happy to ease back, as I am happy to apologize. I will try to do my best, and need your help to do so, and your forgiveness when I trip up.
Disobeying the game means that you can play it however you want, and can make rules to break rules (all except for the respect others rule, though I suppose, with proper consent, this one could be broken.) Jury Nullification is an essential element of it.
I will be facilitating and bringing in different versions of the pieces and sets, including sports equipment and pens and paper, and am thinking of getting a bunch of old army uniforms because they're pretty good for rolling around in dirt, and many days it will probably be me curating the sequences of games and leading the day.
But an essential element of Calvinball is sharing of autonomy and agency. You make your own choices (maybe sometimes a coin will make them for you.) In some games, such as the meditations, your choices won't affect anything outside of your own mind. In others, such as Exquisite Corpses or modified Improv games, your choices interact with other's. In other games, such as Conductor or Silly Runner, your choices will explicitly direct others.
But this game isn't about choices.
It is about creation and rules.
So feel free to run over me, interrupt, engage in the most outrageous dissent and disobedience and jury nullification. Write big weird rules, and break whatever rule in whatever way you think is best.