A little art project
This is a little art project built around creating games to play with movement. Games of running, writing, theater, improv, clowning, dancing, meditation, games mixing all these games, and game creation games. It has three goals: 1) turn audience into performer into creator, 2) see how athletic movement can be artistic medium, 3) let's just play.
It goes like this: I invite whoever I can to some spot in a park, usually Prospect Park in Brooklyn (settled on the Rose Garden, Saturdays at 1), and I talk a little about games, then we think about them, then we run around and play some, then think about what was played, then create new ones, then play a few more, then think about what was created and played, and then create and play more. And then other things happen. At the end we have orange slices.
Where, When, Contact
Dates and locations have varied, but for now I've settled on Saturdays at 1, next one on October 25th, in the Rose Garden of Prospect Park. (It's those three concrete circles that were once fountains, in the woods near the top of the park, near Flatbush Ave, above the Veil of Cashmere.) This might be the last one of the season, as the winter is coming. I may turn to library games, or exclusively running games because integrating writing and other art creations are a bit tougher when it's colder.
If you have trouble finding us, want to RSVP, or have any questions, feel free to email me at cgziemba@gmail.com. Also, please email if you're running late.
It's free, but I wouldn't mind a donation, or we tend to go to Fiona's Bar after, where you could buy me a beer. I usually put it on nonsensenyc.com (which has the most amazing listing of strange and wonderful events in NYC, I can't recommend it enough) and have been testing out platforms to promote it: instagram, Luma, WithFriends, Eventbrite. But marketing is very very much not my skill set, so please feel free to bring friends.
Also, it's been both kid and dog friendly, and to folk who aren't athletically inclined, and even to folk who haven't experimented with poetics and play in a while. It adapts based on who shows up. Finally, bring water, and shoes you can scamper around in. Optional to bring is a notebook if you're partial to yours, chalk, and a balloon (balloons are just fun.)
WARNO for October 25- a new approach to satori
This may be one of the last ones for the season (depending on November's weather), so it may be best to have it go from late morning to late afternoon and make a whole day of it. A day with a general soft, open, and relaxed vibe, and then have a few small concentrated and feverish moments. Create softly, create easily, build out and play and think... and then... satori. Perhaps, perhaps not. Folks can come, play, encounter each other, describe their art and teach other players their art and then we can all work to build out their art into games, then mix these games with other games, and then mix these new games with other new things. We will learn something new about creating. Perhaps, per not.
Bring snacks and drinks, journals and writing prompts, chalk and erasers, any random art supplies you have or any junk you think could be made into art, your running shoes, your ballet shoes, your ass kicking boots.
More important is to bring any inspirations for things to play, your writing games, your drawing games, your dancing games, your acting games, your board games, your running games.
Most important it to bring your spirit of play. Come sometime after 1 and before 5, and we'll just make it work.
What's in the Pages Below
I've written a lot trying to explain all this, and it's broken up into hopefully manageable chunks in the pages below. Some of these pages explore theories of play and the overall philosophy underlying this project. Other pages explore the various methods I've been building out for creating games, and the different genres that I've been stealing from to make these games. You're absolutely invited, without having read any of this, to just show up some Saturday at 1 to play, but I do invite you to read some, as much or as little or as much as you like.
Some of it is very good, with one caveat: writing is a recursive process. It's a game where you take a step and then fix that step, and then take another step and then fix the first two, then another step and you're fixing three, and on like that. By the time you're taken ten steps you've fixed fifty five, and I know that my repairs haven't kept up with my progress. I had a vision, but one that is evolving, so it's hard to keep up with the work of clearly articulating it.
At the very bottom of this, below all the links, you'll see a bit of my plan for the next session, though they don't really get followed. This is built around indeterminacy and adaptation, and each day is built around whoever arrives.