Impactful Projects

NASA S.U.I.T.S. Challenge

ARSIS 3.0 Final Presentation

ARSIS 2.0 Final Presentation

BSU SUITS Team Initial Prototype

BSU SUITS Team Intro 2019

ARSIS 2.0: Augmented Reality Space Informatics SystemAugmented reality (AR) can improve efficiency and add a level of safety to extravehicular activity (EVA) procedures in outer space. During these EVA missions, it is important to be able to communicate complex data and instructions to crew members in an effective and reliable manner. Currently, crew members use only voice communication with Mission Control and intravehicular crew members to gain feedback and instruction. Additionally, crew members follow paper instructions secured to their wrists for procedure direction. While this method has historically been reliable, AR can improve this process by increasing crew member autonomy, facilitating enhanced communication and collaboration with Mission Control, and by making instructions more dynamic, reliable, and unobtrusive. Augmented reality (AR) can improve efficiency and add a level of safety to extravehicular activity (EVA) procedures in outer space. During these EVA missions, it is important to be able to communicate complex data and instructions to crew members in an effective and reliable manner. Currently, crew members use only voice communication with Mission Control and intravehicular crew members to gain feedback and instruction. Additionally, crew members follow paper instructions secured to their wrists for procedure direction. While this method has historically been reliable, AR can improve this process by increasing crew member autonomy, facilitating enhanced communication and collaboration with Mission Control, and by making instructions more dynamic, reliable, and unobtrusive.

ARSIS 2.0 Publication

Spring 2019

ConstructAR

Developed for construction inspections as part of my Mobile Web Development class.

Devlog #1

Devlog #2

Virtual School Bus

Developed for Invent For the Planet 2019

Our challenge was to conceptualize and prototype an application of Virtual Reality to benefit the community within a 48 hr time period. Ultimately we settled on a Virtual Reality language learning game that would strive to fully immerse the player in the world of the language they are trying to learn helping them form stronger mental connections with what they are saying/hearing.

We used Oculus OVR plugin with Unity to create a VR recreation of a Japanese city that the player needs to traverse by speaking Japanese with NPC's. This forces the player to speak conversationally and think more reactivley as opposed to following scripted conversations and responses. The ultimate goal of this is a more efficient and effective learning experience.

Ultimately we didn't get the language translation to be fully functional due to lack of time, but we got a simple prototype working and managed to take second place in the competition.

PipAR

Developed for Invent For the Planet 2020

PipAR is an Augmented Reality GIS mapping/tracking application that I developed in 48 hours using Unity and Vuforia for Invent For The Planet 2020. The goal of PipAR is to streamline GIS utility tracking by displaying it in an easy to understand 3D format allowing for quick and efficient transcription by industry specialists.

Devlog

IFTP 2020 Sales Pitch

Space Bubble AR

Developed for the Boise School District for children on the autistic spectrum as part of my Mobile Application Development Class.

This is an Augmented Reality prototype we are developing as part of a series of prototypes for the Boise School District to attempt to help improve the education of children with special needs using technology. Specifically, this prototype is built to teach children on the autistic spectrum what spatial awareness is and how to understand it.