ARSIS 2.0 Final Presentation
BSU SUITS Team Initial Prototype
BSU SUITS Team Intro 2019
Our challenge was to conceptualize and prototype an application of Virtual Reality to benefit the community within a 48 hr time period. Ultimately we settled on a Virtual Reality language learning game that would strive to fully immerse the player in the world of the language they are trying to learn helping them form stronger mental connections with what they are saying/hearing.
We used Oculus OVR plugin with Unity to create a VR recreation of a Japanese city that the player needs to traverse by speaking Japanese with NPC's. This forces the player to speak conversationally and think more reactivley as opposed to following scripted conversations and responses. The ultimate goal of this is a more efficient and effective learning experience.
Ultimately we didn't get the language translation to be fully functional due to lack of time, but we got a simple prototype working and managed to take second place in the competition.
PipAR is an Augmented Reality GIS mapping/tracking application that I developed in 48 hours using Unity and Vuforia for Invent For The Planet 2020. The goal of PipAR is to streamline GIS utility tracking by displaying it in an easy to understand 3D format allowing for quick and efficient transcription by industry specialists.
This is an Augmented Reality prototype we are developing as part of a series of prototypes for the Boise School District to attempt to help improve the education of children with special needs using technology. Specifically, this prototype is built to teach children on the autistic spectrum what spatial awareness is and how to understand it.