This is a prototype I'm currently working on with the ultimate intention of improving my VR spellcasting game. In its current form, the software displays a military physical command signal on a UI canvas in front of the player. The player then mimics the command, if it is not close enough, the UI will display that their attempt was incorrect, but if they get it correct, the UI will move on to the next hand signal until all signal are successfully completed at which point the player can make whatever signal they want which the software will recognize and match to its list of signals.