Render System - Powered by DirectX 11, has several supporting classes like Shaders, Textures, Images, Cameras, and more to make rendering convenient.
Audio System - Powered by FMOD, gives the developer tools to create reusable sounds, music and make spatial audio in 3D environments.
Input System - Uses Windows libraries to read keyboard, mouse and Xbox controller inputs. Allows the user to check all key and button states.
Job System* - A simple manager that allows for clean multithreaded tasks. Provides a Job base class that game code can create a subclass of in order to create new types of tasks.
Network System - Provides basic functionality for Server/Client TCP connections for Windows.
Event System* - (Currently being rewritten) Allows games and other parts of the engine to subscribe specific types of functions to events named by strings.