Animation System Features
Animation system made for implementing IK on Mixamo humanoid skeletal rigs
Basic animation state machine including idle, walking and grabbing states
Animation blending between multiple animation states and supporting joint masks
FABRIK based pose solving in 3D space on the legs of the skeleton for foot placement correction
FABRIK solving with constraints for arm reaching animation and constrained angle for the head turning.
Skeletal vertex skinning in HLSL for optimized animation rendering