Activity Time: 45 minutes
This program is ideal for a math class. In this activity, students will learn about the different bathymetric techniques used to map the ocean floor. Students will work in pairs or a small group to replicate ocean floor mapping using physical 3D models, tools, and data visualization techniques, such as clay and graphing.
Activity Time: 30 - 40 minutes
This hands-on activity, specially designed for the Nova Scotia Math 9 curriculum, uses a touch tank of local marine invertebrates to bring polynomial concepts into the real world. Students identify and count the animals they see, then use that information to define variables and write, simplify, and evaluate polynomial expressions. This lesson can also be adapted for other curriculums or grade levels based on educator preference.
Activity Time: 30 minutes
This program introduces students to shellfish aquaculture in the Maritimes through hands-on examples, and engaging presentations and discussion. Students will compare different types of aquacultures practiced in the region, examine their impacts on the marine environment and local communities, and get a close-up look at some of the equipment used in these operations. This program has the option of an oyster growth lab. Students will measure the growth of an oyster at different life stages, plot points, and determine the equation of a linear line.
Activity Time: 50 Minutes
This program introduces students to the five gyres made by the ocean’s currents and how these areas become hotspots for garbage. Through this lesson, students are also introduced to Netukulimk and Etuptmunk, encouraging students to consider sustainability and multiple ways of understanding. The students will create a model to collect plastic from a gyre simulation. Once the plastic is collected, the students will learn about the life that lives on the garbage and explore how we can best clean the ocean while keeping marine life safe.
Activity Time: 60 minutes
This activity will explore how genetics affect an animal's survivability and how climate change can exacerbate this effect. This activity utilizes probability to demonstrate the randomness of genetics and the odds of mutations occurring, both positive and negative. Additionally, overfishing is reviewed.
Activity Time: 60 minutes
This activity explores how to determine the sustainable level of fish to harvest while also exploring how much effort is required to meet those levels. Students will answer mathematical questions to understand how calculus can be used in real-life scenarios. (Uses multiplication derivative rule)