Afternoon Session
2:30 to 5:30pm
2:30 to 5:30pm
GM: Justin
System: Dread: The Jenga Tower RPG
Players: 4
Genre: Science Fiction Thriller
Pre-Gen Characters Provided
Desperate characters haul a dangerous cargo through hostile jungle to save a mining company.
Warnings: Addiction, exploitation, cruelty, trauma, poverty, injustice, the ultimate futility of existence
Notes: If you've seen the movies Wages of Fear or Sorcerer you'll be familiar with what to expect.
GM: Keith
System: Cyberpunk RED
Players: 3-5
Genre: Cyberpunk
Pre-Gen Characters Provided
Think you've got what it takes to survive in the Dark Future? Fancy your chances to thrive as an Edgerunner in Night City in 2045? Then join us in this beginner friendly game and sample what the latest version of Mike Pondsmith's Cyberpunk series has to offer.
Warnings: Typical content warnings for the Cyberpunk genre: violence, drug use, crime and inequality, body horror and modification, (non explicit) sex etc.
Notes: none
GM: Scott
System: D&D 2024
Players: 3-5
Genre: High Fantasy
Long Session: This game may last up to 4 hours, into the second break.
Characters to be Made by Players before the Game
Dive into the tunnels of an ancient dragon-lair where two feuding kobold tribes — the Redscales and the Bluescales — have been abandoned in the absence of their Dragon Queen. As one of the brightest kobolds in the Redscale tribe, you must navigate traps, rival tribes, and terrifying magic artifacts. Will you uphold loyal duty and protect your queen’s hoard… or seize the power yourself and rise above your kin?
Warnings: Death, Delusions, Betrayal, Murder, Mayhem, Kobolds
Notes: There will be some custom rules in play to support this adventure. These will be discussed prior to the event.
GM: Elyse
System: Pathfinder 2E with Homebrew Content
Players: 3-5
Genre: Fantasy, Mystery
Long Session: This game may last up to 4 hours, into the second break.
Pre-Gen Characters Provided
You wake up in a dungeon with no clue who or where you are. You look down at your own body, its unfamiliar. Yet your hands spark with barely contained power.
Can you solve the mystery of who you are, while trying to uncover how you lost your memory in the first place?
Warnings: Psychological horror, violence, gaslight, gatekeep, girl boss
Notes: Rule of cool. LGBTQ+ Friendly. Strict "dont be an asshole" policy. GM can be bribed with snacks and compliments.
GM: Jonathan
System: Mothership
Players: 4
Genre: Sci-fi Horror
Characters to be Made by Players before the Game
During a routine cargo job on a remote asteroid mining base the crew learns that one of the workers has disappeared. No blood, no body, no record of the airlock opening. Just gone. And that's not the only unexplainable thing that's been happening at Ypsilon 14. What is the alien material at the heart of this asteroid? What do the weird events around the base have to do with it? Who, if anyone, can be trusted? And can the crew make it out alive before they also disappear? (straight from the module)
Warnings: horror, suspense, possibly body horror/dismemberment, vomiting, loss of bodily functions
Notes: This is the first time I have run Mothership, so please bear with me if stumble through it. [Organizer's Note: Mothership is a simple and fun game, there shouldn't be many problems!]