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Brandon Liew
Home
Major Projects
SEIZE - Fast-paced Melee Action
BOOP - Beat em' up
Experimental Projects
GIGANTECHS - Side-scrolling Strategy
STEELWORKS - Turn-based Strategy
Masking Hell - Arcade Action
CARBON BUSTER - Beat em' up
Others
GameDev Practice #1 - King Pong
GameDev Practice #2 - Abyss
GameDev Practice #3 - Gravitas
GameDev Practice #4 - Ailurus Fulgens
Game Design Practice - Tabletop Deckbuilder
Level Design Practice - Ancient Greek Town
Level Design Analysis - Valorant
📃Resume
🔗 LinkedIn
📩 Email
🎮 Games
Brandon Liew
Home
Major Projects
SEIZE - Fast-paced Melee Action
BOOP - Beat em' up
Experimental Projects
GIGANTECHS - Side-scrolling Strategy
STEELWORKS - Turn-based Strategy
Masking Hell - Arcade Action
CARBON BUSTER - Beat em' up
Others
GameDev Practice #1 - King Pong
GameDev Practice #2 - Abyss
GameDev Practice #3 - Gravitas
GameDev Practice #4 - Ailurus Fulgens
Game Design Practice - Tabletop Deckbuilder
Level Design Practice - Ancient Greek Town
Level Design Analysis - Valorant
📃Resume
🔗 LinkedIn
📩 Email
🎮 Games
More
Home
Major Projects
SEIZE - Fast-paced Melee Action
BOOP - Beat em' up
Experimental Projects
GIGANTECHS - Side-scrolling Strategy
STEELWORKS - Turn-based Strategy
Masking Hell - Arcade Action
CARBON BUSTER - Beat em' up
Others
GameDev Practice #1 - King Pong
GameDev Practice #2 - Abyss
GameDev Practice #3 - Gravitas
GameDev Practice #4 - Ailurus Fulgens
Game Design Practice - Tabletop Deckbuilder
Level Design Practice - Ancient Greek Town
Level Design Analysis - Valorant
📃Resume
🔗 LinkedIn
📩 Email
🎮 Games
📃Resume
RESUME PDF.pdf
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