Masking Hell
Masking Hell
Play as a sentient piece of art fighting to avoid deletion within a editing software interface. Made in 48 hours.
In this project, I am the Design Lead and focus onÂ
Gameplay DesignÂ
Game flow Structure, Character Systems, UI
Programming (UE5 Blueprint Visual Scripting)
Programmed the Game Flow System (Main Menu, Gameplay Level, Game Over), and the game's UI systems (Health, Volume, Scoreboard, etc)Â
DOCUMENTATION
The design is written in an infinite canvas first for the team's convenience, easier navigation of interconnected ideas.
View the entire canvas here - Masking Hell Design Canvas