CARBON BUSTER
CARBON BUSTER
Play as an eco-punk batting through carbon-emitting robots in a endless third-person beat em up made in 48 hours.
In this project, I am the team's Design Lead and Programmer focusing onÂ
Gameplay Design
Game flow Structure, Character Systems, UI
Programming (UE5 Blueprint Visual Scripting)Â
Programmed the Health system, a three-hit Melee combo, Dashing, Slam Ability, Enemy Behaviour, Wave System, and the game’s UI.