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To showcase character creation, we will be following and example character named Torryn.
All PCs in Polarhack will have rolled abilities to avoid minmaxing. To begin, roll 3d6 and add them together. Do this for each of your abilities in order. Make sure to note these down!
✧ When rolling for your stats in the server, you may ping Wolf if you would like your stats reviewed for potential adjustments.
Torryn's player rolls 3d6, getting a 2, 4, and 6. They add these together to get 12. They write down this number, then continue to roll to get a total of 6 numbers. Torryn's player gets the following totals:
10
12
13
7
9
10
You may now take your list of ability scores and assign them to each ability as you see fit.
Torryn's player wants Torryn to be silver-tongued and quick on his feet, so they want to put his highest scores into CHARISMA and DEXTERITY.
STR: 7
DEX: 13
CON: 10
INT: 10
WIS: 9
CHA: 12
From those listed below, choose a class. This helps define what kind of experiences this character had before the current campaign, and how they approach challenges. The choices are:
Warrior, a disciplined expert in combat.
Shepherd, a tamer and butcher comfortable in the wilderness.
Wright, a craftsman and expert in Rime-infused item.
Scoundrel, a dexterous schemer.
Theurg, a healer and protector of both mundane and magical means.
Evoker, a spellcaster that uses taboo means to gain power.
You can find the full breakdown of the classes at the link below.
✶ Classes ✶
Torryn's player decides to make Torryn a SCOUNDREL, because it fits their idea for his character concept of a thieving conman. SCOUNDREL provides a +1 to DEX, so they add it to his stats.
STR: 7
DEX: 14 (+1)
CON: 10
INT: 10
WIS: 9
CHA: 12
Making a background for your character in Polarhack is a little different than for your application. Your background should be short - only a couple sentences - and summarize the broadest strokes of your character's life, particularly in regards to why they have the skills they do.
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Once per event, a player may tell a GM that their character is using a background to aid them in making an attribute test. The player should give a convincing narrative explanation as to how their character's background relates to the current action, and provide some kind of useful exposition about the character's story.
If the GM agrees - the player may roll that ability test with advantage.
Use moments like these to build up your character, and show off elements of them to your fellow players.
Torryn has lived a tough life, learning from the school of hard knocks. While the background on his app maybe be a few pages long, Torryn's player writes down this on his character sheet:
Torryn grew up scrounging in the frigid streets of Lodestar, brushing elbows with highborn and lowborn alike. He took his skills of sleight-of-hand into a life of under-the-table odd jobs, gaining a network of dubiously trustworthy allies. He has honed his words as much as his rapier.
Torryn's player may later call on his background when dealing with a bandit, rolling with advantage on a CHA test, due to his history with the criminal world.
Your Hit Dice (HD) are equal to your level. For instance, a 3rd level character will have 3HD. This is also the dice you will use to determine your Hit Points (HP), which is a measure of how much damage (physical and nonphysical) something can withstand. The size of your HD is determined by your class.
When first rolling your to determine Hit Points, you will roll your class' given starting hit points listed in the class description. This differs from your usual HD, giving you a generally higher starting HP than you would otherwise have.
When you roll for your starting HP, you can choose instead to take the average of the dice (ie. 3 for d6, 2 for d4, etc) if you so wish.
HD can be rolled during rests to regain lost health. You do not LOSE HD.
HD may also be used as a resource for abilities.
The only way to increase total HP is through gaining levels.
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Characters have a number of slots in their inventory equal to their CON score. Most items, including groups of small items, will only take up one slot. Two-handed items or larger items will take up two.
Normally, damage a PC takes will be subtracted from their HP. However, once their HP reaches 0, they can continue to fight. Each point of damage past 0 will instead take up a slot with a wound, from the highest slot to the lowest. When all free slots are filled with wounds, a character may choose to be knocked unconscious or keep fighting. If you keep fighting, beware: when all slots are filled with wounds, your character dies. If a slot with an item is replaced with a wound, the item is dropped.
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Corruption is discussed in more detail in 🎲 Rolling the Dice.
A character's corruption threshold is a representation of their risk and resistance to the corrupting power of the Shade. Your corruption threshold is equal to half your CON ability + Level.
Things such as tarring, vassalship, or items may influence your corruption threshold.
Torryn's player consults the classes to see what a Scoundrel's HD and HP is. The starting HP is 1d6+1, so Torryn's player rolls that and gets a 4. So they note down:
HP: 4/4
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Then, Torryn's player marks down 12 item slots, because Torryn has 12 in his CON. Then, they add the Scoundrel's gear to Torryn's inventory.
1. Medium Armor 7. Empty
2. Short Sword 8. Empty
3. Short Sword 9. Empty
4. 2d8 Counterfeit coins 10. Empty
5. Empty 11. Empty
6. Empty 12. Empty
Torryn's player also makes sure to mark down what 3 equipment skills are on Torryn's key item:
Short Sword.
1. Lacerate. Slice a deep wound in the enemy for initial d6 damage; target takes ongoing damage (1 fatigue).
2. Dash. (reaction) when you defend(dodge), the effects are as follows: (DEX test, fatigue).
Success: avoid all damage and move a range band.
Failure: Impair the enemy's attack, reducing to d4 damage.
3. Backstab. Dash behind your enemy and inflict a critical strike (DEX test) .
Success: strike your target for double damage
Failure: your target attacks in retaliation with advantage.
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Finally, Torryn's player adds together Torryn's CON score, divided in half and rounded down, (6) and adds his level (1) to get:
Corruption Threshold: 7
As Torryn's level increases, Torryn's player will adjust his corruption threshold, adding +1 for ever level gained.