In this virtual training, I created a system where an administrator placed hazards, equipment and other objects in order to test if the employees of a factory are ready in case of a fire. I Implemented the following features using Unity and MRTK:
Editor mode
Hologram persistence across sessions
User performance tracking
3 user roles with different interactions
Inventory system
This wine AR app lets users experience their purchase in new, engaging ways. With El Miracle AR, users can relive memories along a beautiful animation that takes the bottle to life, and then share the experience through social media.
In this app I implemented the following features:
Plane tracking with AR Foundation
Image importing with NativeGallery plugin
Screen Recording and video sharing with NatCorder and NatShare plugins
Multi-language support
In this collaborative multiplier experience, users had to find secret markers on a large poster. Each marker showed a little island with info about the brand for internal marketing. When all the markers had been discovered, a separate stand played a video and an special marker was unlocked. Implemented with Vuforia SDK and Unet.
Thanks to this app, potential clients could see the catalog's products brought to life in 3D and then interact with them. Created thanks to the Vuforia Image Tracking SDK
This space allows people from different places to collaborate in the design and review process of packing products.
With Normcore SDK I created a robust multiplier system that allowed users the possibility to interact with items, draw in 2D and 3D and watch videos, everything synchronized between clients.
With Unity Addressables System, I was able to change in-app content without rebuilding the app, thus reducing iteration times by more than 50%
Through this app, clients of the Nuovvo brand can watch experience the manufacturing process at the factory in an immersive way and simultaneously.
The 360 stereo video was recorded in Unreal Engine using a Level Sequence with keyframe animation and events. Then, I created an 360 video Player in Unity and a companion app which were connected with uNet Local Discovery, so an administrator could play and stop the video of all the headsets at the same time.
The app was ported to Oculus GO and Pico G2 4K.
Implemented a widget system to show product information, and shader-based animations
Developed a training system with different levels of difficulty. Includes tracking users performance and a complex interactions with water physics
Implemented a socket system to attach bones, muscles and organs to a digital body. Available on different degrees of difficulty.
Developed a shut down training with hologram indications and step by step instructions.
This showroom was developed with A-Frame, a framework that allows the creation of XR content for the web. I implemented the following features with Javascript:
Teleporting between points
Product configurator
Video playback
360 image display
You can check it working live here
This app, powered by motion gesture, let clients navigate through the brand's catalog with hand gestures. The final app used Leap Motion, but it also worked with Kinect.
An interaction with LEDs with Arduino was also implemented, but it wasn't used in the final build.