Aftermind started as a team to make videogames for our degree. Kiko Alfaro and I were determined to make fun, polished, engaging games. And I think we made it!
A challenging and fast arcade game with a twist
RIP IT was born as a prototype during the 2018 Global Game Jam. In this game the player controls one square and the next square repeat its actions but with a delay.
Touch controls
35 different levels
4 challenging game mechanics
RIP IT was finalist in the first Valencia Game Summit.
An endless loop that gets harder and harder
Worb was our second game, where we put everything we had learnt from Towerglass in practice. We released it on the Google Play Store and it had these features:
Runtime mesh generation
Gyroscope controls
Google Play Game Services, with Leaderboards and Achievements
3 levels of difficulty
WORB won second best game in UJI Oculus Festival
A 2D puzzler with time control
Towerglass was the first Unity game I was a part of. In this game I learned everything about Unity 2D, including character movement, sprite management, raycasting, collliders, etc.
The goal of the game was to solve puzzles using magic to control time, changing the direction of spells and dungeon items.
Towerglass won Best Game Award in the First Student Game Contest