To get the artifact up to the hopper. The design was modified to become the upper ramp (right).
This final wheel, combined with dual rollers, spaced wider than the holes to effectively optimize intake
We made it with a slight angle at the top to guide the launch angle forward. We can launch from the back of the field as well as in front of the depots
This design is mounted on the side and at an angle, preventing collision with other portions of the robot.
Our Limelight mounts to the top and allows the camera to see the fiducial of the april tag on the depot so it can auto align. This mount allows the camera to see above the robot and far.
The lower ramp keeps the artifact compressed and centered when the lower roller is lifting it off the ground. It allows he artifacts to roll into the intake system.
Our wheels with no bumper or plate would be vulnerable to damage from the field or other robots. Bumpers are also used to funnel artifacts toward the intake at a height to reduce artifact spin
We replaced the walls on our initial hopper with a ring attached to the launch mechanism. This is our lower static ring which holds artifacts in place as they spin in the active hopper above.
Printed in TPU, built to absorb bumps from behind and provide an optimal surface for emptying the classifier. Modified with a reinforcement bracket to provide additional impact protection. This also helps release artifacts when overloading.
We always have our entire robot loaded into a CAD project. This allows us to make changes, share our ideas "in theory" or online first, maximize our efficiency when actually building iterations of subsystems. This project has helped us all learn about our robot more intricately and allowed us to be efficient and resourceful with our innovation.
To the left is our lead CADer, Rachel! They're holding our awesome number plate mechanism for the IntoTheDeep season!
Here are some more pictures of older CAD Projects! We love to CAD our robot first to test ideas and theories to be efficient and resourceful when iterating!
We have a 3d printed fully rotatable tail which helps us lift off the ground when it is time to hang! This allows us to never get caught on anything and always consistently reach level 3. Alongside the tail, our hanging system is inspired by carabiners and extension ladders, we have four hooks, 2 static and 2 moving, which have 3D-printed ends to always grab on the bars. We can climb to infinity!