Peep the beautiful pink filament in our initial prototypes!
The 3 Way Intake allows us to efficiently collect artifacts from 3 sides at the same time. It’s also over twice as fast as it was at the Whitewater Qualifier in December 2025. Lower roller - The first thing that the artifacts will hit will be the lower roller. This roller is what draws the artifacts into the robot and the rest of the intake. It consists of a shaft (parallel to the ground) that is held up by two eyelets. On the shaft are 8 squishy rollers that cover the intake width. Lower Ramp - The lower ramp keeps the artifact compressed and centered when the lower roller is lifting it off the ground. Upper Ramp - The upper ramp is attached to the center disk (see left) and keeps compression for the upper roller and is much thinner allowing for efficient, durable, and light intake from the forward, left, and right sides of the robot. This took 7 iterations!
The first intake design had a single bottom roller to pull in the artifacts; this restricted artifact movement into the second floor and hopper. A ramp was then added that went halfway up the intake. this made it possible to lift the artifacts off the ground, however it was not able to raise it fully to the hopper. Noticing this we added a second spinning roller with a large wheel for the rubber ring. This single wheel was too large in diameter and too thin, causing it to get stuck in the artifact holes. We settled on this final wheel, combined with dual rollers, spaced wider than the holes to effectively optimize intake (see below). We then added what we called the “khakis” (they initially looked like pants) to get the artifact up to the hopper. The design was modified to become the upper ramp (right).
The first hopper iteration had three holes for the artifacts to sit inside. It also had walls on the side to keep artifacts from falling out. We then decided on four holes, got rid of the walls, and added a static lower ring that was smaller than the hopper to keep the artifacts inside the hopper and created a surface for them to roll on. We replaced the walls on our initial hopper with a ring attached to the launch mechanism.
To get the artifact up to the hopper. The design was modified to become the upper ramp (right). As said above, these are part of the post-intake process and initially looked like pants in the CAD file, giving them their iconic name! This helps guide artifacts up to the hopper after being intaked.
This final wheel, combined with dual rollers, spaced wider than the holes to effectively optimize intake.
FINAL INTAKE WHEEL
Our first ramp was a flat metal plate. we were using it as a placeholder then realized it worked great for the compression and the height we needed. We then made a 3D printed version with a slight angle at the top to guide the launch angle forward. Finally, we made the angle steeper so that we can launch from the back of the field as well as in front of the depots.
This design is mounted on the side and at an angle, preventing collision with other portions of the robot.
Our Limelight mounts to the top and allows the camera to see the fiducial of the april tag on the depot so it can auto align. This mount allows the camera to see above the robot and far. Camera mounted as high as possible to avoid blocking and keep accurate view and coding.
The lower ramp keeps the artifact compressed and centered when the lower roller is lifting it off the ground. It allows he artifacts to roll into the intake system.
Our wheels with no bumper or plate would be vulnerable to damage from the field or other robots. Bumpers are also used to funnel artifacts toward the intake at a height to reduce artifact spin
After realizing the artifacts got stuck on the battery, we added the Battery Bumper design to increase efficiency and protect the battery.
We replaced the walls on our initial hopper with a ring attached to the launch mechanism. This is our lower static ring which holds artifacts in place as they spin in the active hopper pictured below.
Printed in TPU, built to absorb bumps from behind and provide an optimal surface for emptying the classifier. Modified with a reinforcement bracket to provide additional impact protection. This also helps release artifacts when overloading.
We always have our entire robot loaded into a CAD project. This allows us to make changes, share our ideas "in theory" or online first, maximize our efficiency when actually building iterations of subsystems. This project has helped us all learn about our robot more intricately and allowed us to be efficient and resourceful with our innovation.
We have and always will prototype our robot and ideas in CAD before bringing them to life. Being in a shared space with shared parts, we want to stay respectful to other teams and not hog parts off the get-go. Prototyping online allows for ideas to be theorized and tested in experiment, AND CAD is a skill we start new members off on and allowing them to experiment around with their own ideas allows for deeper understanding of the robot, protypng techniue, and 3D-printing software!
To the left is our lead CADer, Rachel! They're holding our awesome number plate mechanism for the IntoTheDeep season!
Here are some more pictures of older CAD Projects! We love to CAD our robot first to test ideas and theories to be efficient and resourceful when iterating!
We have a 3d printed fully rotatable tail which helps us lift off the ground when it is time to hang! This allows us to never get caught on anything and always consistently reach level 3. Alongside the tail, our hanging system is inspired by carabiners and extension ladders, we have four hooks, 2 static and 2 moving, which have 3D-printed ends to always grab on the bars. We can climb to infinity!
See endgame climb picture below, turn to see vertically.