Asorium is a Monarchical Theocracy governed by both a Queen and a Prime Minister. The Queen represents the Deity of Darkness' will, while the Prime Minister oversees political matters and the day-to-day operations of the kingdom
Soryn Knight, the Queen of Asorium, used to be responsible for the political and day-to-day operations of the country until his brother took over the role as the prime minister of Asorium.
Alastiar A. Knight, the current prime minister of Asorium and older brother of Sora, he handles governance, foreign affairs, and the military of Asorium.
Parliament Council
Sora’s legislative body, responsible for creating and passing laws, consists of two houses:
House of Commons
The lower house, with members elected by the general population from various districts. Each member serves a four-year term. The House of Commons debates and votes on proposed legislation.
Speaker of the House: Presides over debates, ensures the rules are followed, and represents the House of Commons.
House of Elders
The upper house, with members appointed by the monarch based on merit, contributions to society, or significant expertise. Each elder serves a lifetime term unless impeached or voluntarily stepping down. The House of Elders reviews and can suggest amendments to legislation passed by the House of Commons.
High Elder: The leader of the House of Elders, elected by the Elders from among themselves.
Executive Branch
Cabinet: Composed of ministers appointed by the Prime Minister from the elected members of Parliament. Each minister oversees a specific department.
Minister of Health: Oversees public health policies and healthcare services.
Minister of Education: Manages the education system and educational policies.
Minister of Defense: Responsible for national defence and the military.
Minister of Environment: Focuses on environmental conservation and sustainable development.
Magical Preservation Act: To safeguard and maintain the enchanting forests, hallowed groves, and mysterious landmarks that are among Asorium's wondrous ecosystems.
Provisions
Restricted Access: Certain magical sites are restricted to authorised individuals only, to prevent disruption or misuse of magical energies.
Conservation Efforts: Government-sponsored programs for the restoration and maintenance of magical habitats and ley lines.
Penalties: Severe penalties for unauthorised magical experimentation or tampering with magical artefacts.
Balance of Elements Accord: To preserve the natural elements (earth, air, fire, and water) and magical energies in Asorium in harmony and balance.
Provisions
Environmental Stewardship: Regulations promoting sustainable practices and responsible use of natural resources.
Elemental Guardians: Appointment of guardians (such as dragons and elemental beings) to oversee and protect elemental domains.
Ritual Obligations: Regular ceremonies and rituals conducted by communities to honour and appease elemental spirits.
Human Rights Act: To ensure the protection and recognition of rights for all human inhabitants of Asorium.
Provisions
Equality Under Law: Legal recognition of humans as sentient beings with rights equivalent to non-humans, ensuring equal protection and opportunities.
Anti-Discrimination: Prohibition of discrimination based on race, origin, or abilities in employment, housing, and access to public services.
Cultural Heritage: Support for the preservation of cultural practices, languages, and traditions unique to various human ethnic groups, fostering diversity within the kingdom.
The Enslavement Prohibition Act: To protect human and non-human beings from illegal enslavement and exploitation.
Provisions:
Enslavement Ban: Enslaving humans or mystical creatures is illegal, punishable by imprisonment or, for repeat offenders, banishment to the underworld. However, certain individuals may attempt to enslave others in secret, which is actively investigated by royal enforcers.
Secret Slavery: Private enslavement, when discovered, will result in immediate prosecution and loss of noble status for demons involved.
Labor Rights: All labor, whether human or non-human, must be compensated. Exploitation of any race is illegal under Noctyran law.
Spectral Harmony Statute: Regulation of spectral entities (ghosts, spirits, ethereal beings) to ensure peaceful coexistence with the living population.
Provisions
Haunting Permits: Permits allowing spirits to live in specific locations or interact with humans under close observation.
Ghost Conflict Resolution: Ghosts and their effects on the living can be resolved through mediation and special courts.
Exorcism Guidelines: Laws and licences to protect good spirits while safely driving out bad ones.
Treaty of Magical Neutrality: Ensures Asorium remains neutral in magical conflicts and maintains diplomatic relations with neighbouring magical realms.
Provisions
Diplomatic Immunity: Rights and defences for officials and diplomats from other magical nations.
Non-Interference: Prohibition against Asorium taking part in external magical wars.
Arbitration and Mediation: Asorium acts as a mediator between magical organisations, providing a neutral platform for negotiations.
Mystic Secrets Protection Act: Preserving magical knowledge that is prohibited or dangerous to avoid abuse or disastrous outcomes.
Provisions
Restrictions on Access: Putting restrictions on books, archives, and other repositories that include mystical materials.
Containment of Spells and Artifacts: Keeping an eye on and safeguarding out-of-bounds spells, rituals, and artefacts to avoid abuse.
Regulation of Research: Authorization and supervision for scholars and magicians studying dangerous topics.